I-Corps: Analyzing and Optimizing Human Factors and Ergonomics of Virtual Reality Applications

I-Corps:分析和优化虚拟现实应用的人为因素和人体工程学

基本信息

  • 批准号:
    2331503
  • 负责人:
  • 金额:
    $ 5万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2023
  • 资助国家:
    美国
  • 起止时间:
    2023-06-15 至 2025-05-31
  • 项目状态:
    未结题

项目摘要

The broader impact/commercial potential of this I-Corps project is the development of software tools for analyzing and optimizing human factors and ergonomics of virtual reality applications. Training is a crucial virtual reality (VR) application with a significant commercial potential. The proposed technology generates exertion-aware virtual training content, which is important as content created without considering exertion may easily exhaust users or fail to help users achieve their training goals. The envisioned exertion-aware virtual training content may be widely deployed by different industries such as fitness training and rehabilitation. The results may benefit the general public by enhancing training effectiveness and accessibility, public health, and quality of life. In addition, the proposed technology may have an impact on human-computer interaction, content creation, virtual reality, and the future of training.This I-Corps project is based on the development of an exertion-aware content generation toolkit for software applications such as virtual reality training, rehabilitation, and exercising. The proposed technology potentially may be realized as a practical software development kit for a game engine for content creators and extended reality developers’ use. The proposed toolkit incorporates recent trends of gym equipment companies, virtual reality (VR) companies and VR gyms on gamifying fitness training experiences based on motion-tracked gym equipment and VR technologies. Via optimization, the technology is designed to circumvent the tedious and difficult efforts needed to tune the exertion effects of virtual training content manually, unlocking the full potential of VR for training and fitness enhancement. Using the generated content, a trainee attains the exercise goals, while the haptics feedback synchronized with the visual content enhances the immersiveness and realism. In addition, this enhances the trainee’s muscle memory and hence the effectiveness of the training experience.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
这个I-Corps项目更广泛的影响/商业潜力是开发软件工具,用于分析和优化虚拟现实应用程序的人为因素和人体工程学。 培训是一种重要的虚拟现实(VR)应用,具有巨大的商业潜力。所提出的技术生成运动感知的虚拟训练内容,这是重要的,因为在不考虑运动的情况下创建的内容可能很容易使用户疲惫或无法帮助用户实现他们的训练目标。 所设想的运动感知虚拟训练内容可以被诸如健身训练和康复的不同行业广泛部署。研究结果可能会通过提高培训的有效性和可获得性、公共卫生和生活质量而使公众受益。 此外,所提出的技术可能会对人机交互,内容创建,虚拟现实和未来的training.This I-Corps项目的基础上开发的一个exertion-aware内容生成工具包的软件应用程序,如虚拟现实培训,康复和锻炼的影响。 所提出的技术潜在地可以被实现为用于内容创建者和延展实境开发者使用的游戏引擎的实用软件开发工具包。 拟议的工具包结合了健身房设备公司,虚拟现实(VR)公司和VR健身房的最新趋势,基于运动跟踪健身房设备和VR技术的游戏化健身训练体验。通过优化,该技术旨在避免手动调整虚拟训练内容的运动效果所需的繁琐和困难的工作,释放VR在训练和健身方面的全部潜力。 使用生成的内容,受训者达到锻炼目标,而与视觉内容同步的触觉反馈增强了沉浸感和真实感。 此外,这也增强了受训者的肌肉记忆力,从而提高了培训体验的有效性。该奖项反映了NSF的法定使命,并通过使用基金会的智力价值和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

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Lap Fai Yu其他文献

Lap Fai Yu的其他文献

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{{ truncateString('Lap Fai Yu', 18)}}的其他基金

CAREER: Performance-Guided Synthesis of Virtual Environments for Personalized Training
职业:用于个性化培训的虚拟环境的性能引导综合
  • 批准号:
    1942531
  • 财政年份:
    2020
  • 资助金额:
    $ 5万
  • 项目类别:
    Continuing Grant

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