The role of game design in addressing behavioural change

The role of game design in addressing behavioural change
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游戏设计在解决行为改变中的作用

DOI:
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发表时间:
2016
期刊:
影响因子:
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通讯作者:
P. Coulton
P. Coulton
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作者:
P. Coulton

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随着行为改变设计作为解决当前世界面临的复杂社会和环境挑战的一种手段的日益推广,随之而来的是开发适当的设计技术来实现这种变化的相关挑战。虽然许多设计师从游戏设计中寻找灵感,但他们通常是从与“游戏化”相关的技术中汲取灵感,这种技术被批评为操纵性的,只能解决简单的外在个人动机。在本文中,我讨论了另一种观点,即游戏被视为一种修辞媒介,玩家可以通过它来排练可信的替代礼物或推测未来。以这种方式考虑游戏,有效地扩展了“所有设计都是修辞”的观点,将互动系统也包括在内。在本文中,我强调了采用这种观点如何使设计师能够在不诉诸简化方法的情况下解决复杂问题。
With the increasing promotion of design for behavioural change as a means of addressing the complex societal and environmental challenges the world currently faces, comes the associated challenge of developing appropriate design techniques to achieve such change. Whilst many designers have sought inspiration from game design they have often drawn from the techniques associated with ‘gamification’ which has been heavily criticised as manipulative and only capable of addressing simplistic extrinsic personal motivations. In this paper I discuss an alternative perspective whereby games are considered a rhetorical medium through which players can rehearse plausible alternate presents or speculative futures. The consideration of games in this way is effectively extending the view that ‘all design is rhetoric’ to include interactive systems and in this paper I highlight how by adopting such a perspective enables designers to tackle complex issues without resorting to reductionist approaches.
DOI: 10.1002/ejsp.674
发表时间: 2010-10-01
影响因子: 3.9
作者:
Lally, Phillippa;Van Jaarsveld, Cornelia H. M.;Wardle, Jane
通讯作者: Wardle, Jane
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DOI: 10.1109/mitp.2014.27
发表时间: 2014
期刊: IT Professional
影响因子: 2.6
作者:
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通讯作者: Knowles B