Tabletop games designed to promote computational thinking

Tabletop games designed to promote computational thinking
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旨在促进计算思维的桌面游戏

DOI:
10.1080/08993408.2021.1947642
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发表时间:
2022
影响因子:
2.7
通讯作者:
Lee, Victor R.
Lee, Victor R.
中科院分区:
--
文献类型:
--
作者:
Poole, Frederick J.;Clarke-Midura, Jody;Rasmussen, Melissa;Shehzad, Umar;Lee, Victor R.

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人们越来越认识到计算思维可以在不插电的环境中发展。这些不插电方法的最新趋势是使用桌面游戏。虽然市场上有许多商业桌面游戏被宣传为教授计算机科学和/或计算技能,但人们对这些游戏如何支持学习知之甚少。本研究调查了目前作为计算思维教学而推广的桌面游戏类型、此类游戏的销售对象,以及游戏设计如何为发展计算思维提供机会。我们进行了内容分析,以探索当前正在创建的桌面游戏的类型、其受众以及为教授计算思维概念而实施的游戏机制和设计功能的类型。在这项研究中,我们创建了计算思维桌面游戏的分类法,确定了三个主要类别(例如代码构建、代码执行和益智游戏)。属于我们类别的游戏具有相似的学习主张、目标受众和游戏机制。我们的分类为想要探索使用桌面游戏在不插电环境中引入计算思维概念的教育工作者提供了一个起点,为设计师提供了建议,并为研究人员提供了研究领域。
There is a growing perception that computational thinking can be developed in unplugged environments. A recent trend among these unplugged approaches is the use of tabletop games. While there are many commercial tabletop games on the market that are promoted as teaching computer science and/or computational skills, little is known about how these games are supposed to support learning. This study investigates the types of tabletop games that are currently being promoted as teaching computational thinking, who such games are marketed towards, and how game designs could provide opportunities for developing computational thinking. We conducted a content analysis to explore the type of tabletop games currently being created, their audiences, and the kinds of game mechanics and design features being implemented to teach computational thinking concepts. In this study, we created a taxonomy of computational thinking tabletop games that identified three primary categories (e.g. code building, code execution, and puzzle games) . Games that fall into our categories share similar learning claims, target audiences, and game mechanics. Our taxonomy offers a starting place for educators who want to explore the use of tabletop games for introducing computational thinking concepts in unplugged settings, suggestions for designers, and areas of investigation for researchers.
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DOI: --
发表时间: 2015
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影响因子: --
作者:
Andreas Lieberoth
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旋转器、骰子和棋子:使用棋盘游戏为基于代理的建模活动做准备
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DOI: 10.1080/00220671.2017.1313187
发表时间: 2018-01-01
影响因子: 2.1
作者:
Skillen, Johanna;Berner, Valerie-D.;Seitz-Stein, Katja
通讯作者: Seitz-Stein, Katja