Exergaming: Hope for future physical activity? or blight on mankind?
Exergaming: Hope for future physical activity? or blight on mankind?
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DOI:
10.1016/j.jshs.2016.11.006
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发表时间:
2017-03
影响因子:
11.7
通讯作者:
Baranowski T
中科院分区:
文献类型:
--
作者:
Baranowski T
Higher levels of moderate to vigorous physical activity (MVPA), and maybe even light 1 physical activity (LPA), have been related to better health, 1 motor skills, 2 and cognitive3 2 outcomes in virtually all age and ability groups. Problematically, however, most people in 3 general are not prone to enjoy and participate in substantial amounts of physical activity 4 (PA) 4 and it has been challenging to find ways to increase the numbers of minutes of PA per 5 day high enough to achieve the aforementioned benefits. 5 Low levels of PA may also in part 6 be due to possible compensation with lower activity later in the day, or the next day, in 7 response to bouts of PA. 6, 7 8Serious games, that is games designed to achieve an outcome in addition to 9 entertainment, have been developed to enhance health outcomes8 and been demonstrated to 10 yield broad positive effects. 9 Serious games have influenced self-efficacy, or confidence for 11 doing a behavior (eg, PA), which is a determinant of doing the behavior and thereby on the 12 pathway to behavior change. 9 Exergames are a genre of serious games, and games for 13 health, but the game mechanic, or method of game play, requires body movement to move 14 the game forward, thereby increasing levels of PA. Exergames appeal to some age groups10 15 due to their intrinsic motivation (or fun) enhancing aspects. 11 Some have argued that given 16 the high appeal of gaming in general, exergames hold the promise of being even more 17 effective than other PA promoting programs in initiating and maintaining PA. 12 Some 18 scholars, however, have concluded that exergames are a blight on humanity because they 19 may not provide higher levels of PA intensity and may displace naturally occurring outside 20 sports and PA, 13 while others12 emphasize the possible replacement of sedentary gaming 21
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影响因子:
11.7
作者:
Gao Z;Pope Z;Lee JE;Stodden D;Roncesvalles N;Pasco D;Huang CC;Feng D
通讯作者:
Feng D
影响因子:
8
作者:
Baranowski, Tom;Abdelsamad, Dina;Chen, Tzu-An
通讯作者:
Chen, Tzu-An
影响因子:
11.7
作者:
Staiano AE;Beyl RA;Hsia DS;Katzmarzyk PT;Newton RL Jr
通讯作者:
Newton RL Jr
影响因子:
11.7
作者:
Edwards J;Jeffrey S;May T;Rinehart NJ;Barnett LM
通讯作者:
Barnett LM
影响因子:
5.1
作者:
DeSmet, Ann;Van Ryckeghem, Dimitri;Compernolle, Sofie;Baranowski, Tom;Thompson, Debbe;Crombez, Geert;Poels, Karolien;Van Lippevelde, Wendy;Bastiaensens, Sara;Van Cleemput, Katrien;Vandebosch, Heidi;De Bourdeaudhuij, Ilse
通讯作者:
De Bourdeaudhuij, Ilse