Interactive Machine Learning for Embodied Interaction Design: A tool and methodology
Interactive Machine Learning for Embodied Interaction Design: A tool and methodology
复制标题
用于具体交互设计的交互式机器学习:工具和方法
DOI:
10.1145/3430524.3442703
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发表时间:
2021
期刊:
影响因子:
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通讯作者:
Plant N
中科院分区:
文献类型:
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作者:
Plant N
As immersive technologies are increasingly being adopted by artists, dancers and developers in their creative work, there is a demand for tools and methods to design compelling ways of embodied interaction within virtual environments. Interactive Machine Learning allows creators to quickly and easily implement movement interaction in their applications by performing examples of movement to train a machine learning model. A key aspect of this training is providing appropriate movement data features for a machine learning model to accurately characterise the movement then recognise it from incoming data. We explore methodologies that aim to support creators’ understanding of movement feature data in relation to machine learning models and ask how these models hold the potential to inform creators’ understanding of their own movement. We propose a 5-day hackathon, bringing together artists, dancers and designers, to explore designing movement interaction and create prototypes using new interactive machine learning tool InteractML.
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DOI:
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发表时间:
2019
期刊:
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作者:
L. McCallum
通讯作者:
L. McCallum
DOI:
10.1145/2702123.2702515
发表时间:
2015
期刊:
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
影响因子:
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作者:
Baptiste Caramiaux;Alessandro Altavilla;Scott G. Pobiner;Atau Tanaka
通讯作者:
Atau Tanaka
DOI:
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发表时间:
2017
期刊:
International Conference on Human Factors in Computing Systems
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作者:
D. Wilde;Anna Vallgårda;O. Tomico
通讯作者:
O. Tomico
DOI:
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发表时间:
2019
期刊:
ARTECH
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作者:
Raul Masu;N. Correia;S. Jürgens;Ivana Druzetic;William Primett
通讯作者:
William Primett
DOI:
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发表时间:
2012
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作者:
R. Fiebrink;D. Trueman
通讯作者:
D. Trueman