Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.

Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.
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DOI:
10.1111/j.1750-8606.2011.00162.x
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发表时间:
2011-06
影响因子:
6.4
通讯作者:
Calvert SL
Calvert SL
中科院分区:
心理学1区
文献类型:
--
作者:
Staiano AE;Calvert SL

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将锻炼与游戏相结合的数字游戏,被称为exergames,可以改善青少年的健康状况,并提供社会和学术效益。游戏可以增加热量消耗、心率和协调性。游戏的社会心理和认知影响可能包括增强自尊、社会互动、动机、注意力和视觉空间技能。本文总结了关于运动游戏的文献,特别强调了体育课程和运动游戏改善学生身体健康的潜力,以及可能有利于相关身体、社会和学术成果的转移效应。
Digital games combining exercise with game play, known as exergames, can improve youths’ health status and provide social and academic benefits. Exergame play increases caloric expenditure, heart rate, and coordination. Psychosocial and cognitive impacts of exergame play may include increased self-esteem, social interaction, motivation, attention, and visual–spatial skills. This article summarizes the literature on exergames, with a special emphasis on physical education courses and the potential of exergames to improve students’ physical health, as well as transfer effects that may benefit related physical, social, and academic outcomes.
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