Integrating a Learning Analytics Dashboard in an Online Educational Game

Integrating a Learning Analytics Dashboard in an Online Educational Game
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将学习分析仪表板集成到在线教育游戏中

DOI:
10.1007/978-981-32-9335-9_7
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发表时间:
2019
期刊:
Proceedings of the XIX International Conference on Human Computer Interaction
影响因子:
--
通讯作者:
S. Graf
S. Graf
中科院分区:
--
文献类型:
--
作者:
J. Seaton;Maiga Chang;S. Graf

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教育类游戏的目标是让玩家在游戏过程中无意识地学习。玩家玩教育类游戏玩得越多,他们的学习和技能就越能提高。就像在其他游戏中一样,玩家在教育类游戏中可能会遇到这样的情况:他们觉得自己无法继续前进,比如通过一个关卡或完成一个任务。如果玩家被困在教育游戏中,那么他们可能会选择退出游戏,这也意味着他们会放弃学习。特别是如果玩家过早退出,教育游戏的效果就会受到限制,不会持续太久。因此,向玩家提供如何提高表现的信息,例如何时以及如何玩游戏,需要哪些部分或技能来克服挑战并在游戏中走得更远,这有助于鼓励他们更频繁且持续地玩游戏。本章讨论了研究团队如何将学习分析仪表板整合到教育游戏中,以便玩家能够看到他们的游戏表现和习惯,并找到线索和策略来提高他们在游戏中的表现。建议的仪表板为玩家提供各种信息,让他们看到自己的表现和技能如何随时间变化,他们的弱点和优势是什么等等。本章将讨论教育类游戏的学习分析仪表板的设计,并通过3个月模拟游戏玩法数据的用例,解释建议的仪表板如何帮助玩家提高他们在游戏中的表现。
The goal of educational games is to allow players to learn unconsciously while playing. The more a player plays an educational game, the more their learning and their skills can increase. Just like in other games, players in educational games may encounter situations where they feel like they cannot make further progress like passing a level or completing a quest. If players are stuck in an educational game, then they may choose to quit playing the game, which also means that they quit learning. Especially if players quit early, the effect of the educational game will be limited and not last for too long. Therefore, providing players with information on how to improve their performance, such as when and how to play the game, which parts or skill improvement is needed to overcome a challenge and go further in the game, can help to encourage them to play the game more often and continuously. This chapter discusses how the research team integrated a learning analytics dashboard into an educational game so that the players can see their game play performance and habits, and find clues and strategies to improve their in-game performance. The proposed dashboard provides players with a variety of information that will allow them to see how their performance and skills change over time, what their weakness and strengths are and much more. This chapter talks about the design of learning analytics dashboards for educational games and explains the use of the proposed dashboard to help players improve their in-game performance through use cases with 3-month simulated gameplay data.
DOI: 10.1016/j.paid.2006.07.008
发表时间: 2007-02-01
影响因子: 4.3
作者:
Goldstein, David;Hahn, Constanze S.;Zelazo, Philip David
通讯作者: Zelazo, Philip David