课题基金 / 基金详情

Perceptually Based Computer Graphic Models

Perceptually Based Computer Graphic Models
基于感知的计算机图形模型
批准号:
8806734
负责人:
Kenneth Perlin
金额:
$5.77万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
1989
资助国家:
美国
项目状态:
已结题
起止时间:
1989-03-01 至 1991-02-28

项目摘要

项目成果

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中文摘要
翻译
这项研究工作的目标是:1)扩展到运动, 表面变形研究者先前在感知上的研究 基于纹理的可视化,2)开发一个实用的系统 基于这种方法,它将处理实际的运动和变形, 可视化问题。 该方法基于研究者已经采用的方法 纹理可视化。 该方法将在 阶段数。 首先, 研究人员的纹理合成系统将适用于表面 变形 然后是一个初始的纹理属性集, 潜在的感知意义将被定义。 这一套将 形成了应用函数库的基础, 切实贯彻 用户将组合这些功能, 自然发生的运动和表面的特定类型的合成 变形 这些功能被发现是有用的, 过程将形成感知属性分类法的基础。 这 分类法可以用来形成一个系统的参数化方法, 表面变形的真实感可视化。 新的贡献将是一个分类的感知意义 运动和变形操作,以及感知的工作系统, 基于用户界面的可视化运动和表面变形。 一 关键的结果将是这样一个界面的用户将能够 指定和控制高度逼真视觉模拟, to be overly过分concerned关心withdetails细节at lower低levels水平.
英文摘要
The objectives of this research effort are 1) to extend to motion and surfacedeformation the investigator's prior research in perceptually basedvisualization of texture, and 2) to develop a practical system based on thisapproach that will handle actual motion and deformation visualizationproblems. The method is based on the method the investigator has already employed withsuccess for texture visualization. The method will proceed in a number ofstages. First the computational paradigm used in the investigator's texturesynthesis system will be adapted to surface deformation. Then an initial setof texture attributes that are potentially of perceptual significance will bedefined. This set will form the foundation for a library of applicativefunctions that will be implemented. Users will compose these functions tocreate visual syntheses of specific types of naturally occurring motion andsurface deformation. Those functions discovered to be useful for this processwill form the basis of a perceptual attribute taxonomy. This taxonomy canthen be used to form a systematic parameterized approach to realisticvisualization of surface deformation. The new contributions will be a taxonomy of perceptually significant motionand deformation operations, and a working system of perceptually based userinterface for visualizing motion and surface deformation. A key result willbe that the user of such an interface will be able to specify and controlhighly realistic visual simulations without having to be overly concerned withdetails at lower levels.
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  • 财政年份:
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  • 负责人:
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