STI: Development of an Infrastructure for Real-Time Super Media over the Internet
STI: Development of an Infrastructure for Real-Time Super Media over the Internet
批准号:
0334035
负责人:
Matt Mutka
金额:
$0.0万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2003
资助国家:
美国
项目状态:
已结题
起止时间:
2003-09-01 至 2008-08-31
中文摘要
这项拟议的研究旨在开发和实验测试新的方法、算法和工具,以建立通过互联网进行实时超级媒体传输的基础设施,以支持远程操作。超级媒体包括视频、音频、触觉、温度、控制命令和其他媒体。这项研究的结果是,通过提高人们在互联网上触摸、感觉和操纵物体的能力,人们通过互联网购买、销售、学习和探索的方式将得到改善。例如,当通过远程触摸命令接收触觉信息来实现触觉时,特别是当它可以与远程医疗领域的视觉和声音相结合以使医生能够在远程位置感受患者的异常时,或者在远程电子商务中允许客户在购买物品之前触摸和操纵物品时,新的机会是可能的。远程教育机会使学生能够感受到物体,以加强他们原本无法获得的学习。在处理废物、远程制造以及游戏和娱乐领域,还有更多的机会。该研究的主要优点包括:(1)开发了基于Internet的实时遥操作的感知参考系,以克服随机通信时延;(2)在感知参考系中开发了一种新的规划和控制方法,以实现稳定的力反射遥操作;(3)开发了用于测量实时遥操作期间互联网网络质量的服务质量参数;(4)开发了服务质量驱动的动态资源分配方案,用于规划遥操作任务和分配可用的互联网资源,以确保遥操作服务的服务质量;(V)开发用于互联网的超级媒体应用工具(SATIN),以实施拟议的基于服务质量的控制和资源分配方法。该项目的成功不仅将为进一步发展互联网基础设施和使用互联网的控制系统提供重要技术,而且还将利用互联网、信息和机器人技术的最新进展,为发展未来创新和有能力的工程师和科学家的人力资源做出贡献。这一项目将在教育和社会中产生广泛的影响。拟议的研究和教育工作将纳入学院的战略,以改善代表性不足的群体和少数群体的代表性。督导人员计划把拟议的研究活动纳入部门的本科课程,例如督导教授的顶尖课程和电脑综合制造课程。由于研究人员已经参与了与亚洲和欧洲的研究人员的合作项目,因此有人建议,超级媒体传输将使不同大陆的学生设计团体之间有机会进行合作。这项活动将促进本科生的参与以及分享文化经验的机会。
英文摘要
The proposed research aims to develop and experimentally test new methods, algorithms, and tools to establish an infrastructure for real-time super media transport over the Internet to support tele operations. Super media includes video, audio, haptic, temperature, control commands andother media. As a result of this research, improvements will occur in the manner that people buy, sell, learn, and explore via the Internet by improving the ones ability to touch, feel, and manipulate an object over the Internet. For example, new opportunities are possible when the sense of touch is achieved by receiving haptic information due to remote commands of touch, especially when it may be combined with sight and sound in areas of tele-medicine to enable a physician to feel the patient at a remote location for abnormalities, or in tele-commerce to allow a customer to touch and manipulate an item before its purchase. Tele-education opportunities enable students to feel objects to enhance learning that otherwise would be inaccessible to them. Further opportunities are open in areas of handing waste materials, tele-manufacturing, and games and entertainment. The major merits of this proposed research include (i) Development of a perceptive reference frame for Internet-based real-time teleoperations to overcome random communication time-delays; (ii)Development of a new planning and control method in a perceptive reference frame to achieve a stable force reflected teleoperation; (iii) Development of QoS parameters for measuring network quality of the Internet during real-time tele operation; (iv) Development of QoS driven dynamic resources allocation scheme to plan the teleoperation tasks and allocate the available Internet resources to ensure the QoS of the tele robotic services; (v) Development of Supermedia Application Tools for the Internet (SATIN) for implementation of the proposed QoS based control and resource allocation methods. The success of this project will not only provide important technologies to further development of the Internet infrastructure and control systems that use the Internet, but will also contribute to the development of the future manpower base of innovative and competent engineers and scientists by utilizing the recent advances in Internet, information, and robotics technologies. This project will have broad impacts in both education and society. The proposed research and education effort will be incorporated into College strategies for improving representation of under represented groups and minorities. The PIs plan to incorporate the proposed research activities into departmental undergraduate courses, such as the capstone courses, and Computer Integrated Manufacturing course, which the PIs teach. Since the researchers have already participated in collaborative projects with researchers in Asia and Europe, it is proposed that super media transport would enable an opportunity to have collaboration among student design groups across different continents. This activity would promote undergraduate student participation as well as opportunities for sharing cultural experiences.
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