CPATH CB: Community Building Project: Virtualized Gaming as a Pathway to Enhanced Understanding of Complex Networked Systems
CPATH CB: Community Building Project: Virtualized Gaming as a Pathway to Enhanced Understanding of Complex Networked Systems
批准号:
0722279
负责人:
Joel Wein
金额:
$0.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2007
资助国家:
美国
项目状态:
已结题
起止时间:
2007-10-01 至 2010-09-30
中文摘要
提案编号:0722279 P/I:Joel Wein机构:纽约理工大学标题:CPATH CB:社区建设项目:虚拟化游戏作为增强对复杂网络系统理解的途径该项目的重点是围绕复杂分布式网络和系统的本科生教育建立社区。教育目标是培养能够设计,实现和管理网络分布式系统的毕业生。社区建设的目标是让项目合作伙伴参与确定实现教育目标的最佳方法。使用多人游戏,数字游戏沉浸作为一种载体,创新者(包括计算机和信息科学,管理科学,数字媒体,游戏和社会科学的教育工作者)的社区将定义计算学生的学习体验。社区建设工作的目标是创建新的方法来教授计算机科学专业的学生为全球经济构建分布式应用程序。这组研究人员发现,一个困难的教育障碍是为学生提供真实的实践经验。为了解决这个问题,项目团队将构建虚拟环境和工具集的基本组件,以促进游戏环境。此外,该团队将利用少量的内部资金,以促进他们的努力:1。制作两个原型游戏环境(一个故障排除场景和一个系统构建场景),2.与他们在理工大学和布鲁克林学院进行初步实验,3。组织一次区域讲习班,将不同的教育工作者聚集在一起,讨论游戏在复杂计算机系统教学中的应用,该项目涉及国家需要的一个重要领域,即教育能够开发和管理大规模分布式系统的未来计算从业人员。该项目的成果将使教育工作者能够让学生接触到现实的平台,使学生能够在全球竞争市场中获得复杂的分布式和网络化系统项目的经验。
英文摘要
Proposal Number: 0722279 P/I: Joel Wein Institution: Polytechnic University of New York Title: CPATH CB: Community Building Project: Virtualized Gaming as a Pathway to Enhanced Understanding of Complex Networked SystemsThe focus of this project is on building community around educating undergraduates in complex distributed networks and systems. The educational goal is to produce graduates who can design, implement, and manage networked distributed systems. The community building goal is to involve project partners in defining best ways to accomplish the educational goals. Using multi-player, digital game immersion as a vehicle, a community of innovators (including educators from computer and information science, management science, digital media, gaming, and social sciences) will define learning experiences for students in computing. The goal of the community building effort is to create novel approaches to teaching computer science students to build distributed applications for a global economy. A difficult educational hurdle, identified by this team of researchers, is providing students with a real hands-on experience. To address this, the project team will build essential components of a virtual environment and toolset in order to facilitate a gaming environment. In addition the team will leverage a small amount of internal funding to facilitate their effort to: 1. Produce two prototype gaming environments (one troubleshooting scenario and one system building scenario), 2. Conduct preliminary experiments with them at Polytechnic University and Brooklyn College, and, 3. Organize a regional workshop that will bring together a diverse group of educators to discuss applications of gaming in teaching about complex computer systems.This project addresses an important area of national need, the education of future computing practitioners who are able to develop and manage large-scale distributed systems. The outcomes of the project will permit educators to expose their students to realistic platforms so that students may gain experience with complex, distributed and networked systems projects in a globally competitive market.
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会议论文
COLLABORATIVE: A Gaming Environment to Teach Students About Complex Distributed Systems
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批准号:0942864
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项目类别:Standard Grant
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资助金额:$15.33万
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财政年份:2010
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负责人:Joel Wein
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依托单位:
Approximation-Based Techniques for Resource-Constrained Scheduling Problems
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依托单位:
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批准号:9211494
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项目类别:Continuing grant
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资助金额:$0.0万
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财政年份:1992
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负责人:Joel Wein
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依托单位:
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