Collaborative Proposal: DHB Virtual Worlds: An Exploratorium for Theorizing and Modeling the Dynamics of Group Behavior
Collaborative Proposal: DHB Virtual Worlds: An Exploratorium for Theorizing and Modeling the Dynamics of Group Behavior
批准号:
0729421
负责人:
Jaideep Srivastava
金额:
$14.52万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2007
资助国家:
美国
项目状态:
已结题
起止时间:
2007-09-01 至 2010-08-31
中文摘要
摘要这一重大的跨学科研究工作将使用虚拟世界作为探索的场所,从理论上扩展群体行为的动态,并对其进行经验建模。在这个过程中,它将开发新的计算技术来分析大规模网络,这些技术将适用于广泛的各种领域。政府和组织作出的最重要和最复杂的决定是在团体范围内作出的。在信息技术(IT)新发展的推动下,一个核心挑战是群体的性质及其运作方式发生了根本性的变化。今天,有很多团体吗?在社会、政治和经济背景下-是从一个更大的原始关系网络中涌现出来的临时、灵活、短暂的实体。在很短的时间内,这些小组完成各种任务,然后他们解散,只是后来用不同的配置重新组合。虽然人们越来越多地认识到这些群体的社会经济后果,但我们对它们如何形成及其对效力的影响的了解严重有限。这个项目将通过开发一个反映当代群体概念化的理论框架来解决这一局限性。它提出了一种网络方法来模拟由重叠和不断变化的群体组成的生态系统,这些群体构成了当代社会的结构。它认识到,从经验上测试这样一个模型会带来巨大的数据收集挑战。然而,研究团队可用的一个独特资源是访问世界上最大的大型多人在线(MMO)游戏之一的所有行为痕迹(服务器日志),EverQuest2特别适合于对群体行为的动态进行理论和实证建模。MMO由数以万计的玩家组成,他们在任何一个时间点聚集在数千个小组中,完成与我们在现实生活中承担的任务相似的各种活动。查找信息或材料,制造、销售或购买产品和服务。除了数据收集方面的挑战,拟议的研究企业的规模还在揭示和分析支配这些虚拟世界中群体行为动态的复杂性方面带来了重大的计算挑战。该项目使用先进的计算应用程序和技术,试图捕获、推断和模拟解释群体如何出现以及群体如何运作的网络。具体地说,研究人员将使用时间演化图来对这种网络进行建模,并开发可扩展的算法来计算这些网络上的群体行为指标。将这些复杂和变化的个人和网络行为与传统形式的分析捆绑在一起,在范围和复杂性上都是一个新的跨学科挑战。该项目将扩大我们对群体如何形成和在群体、个人和组织的更大生态系统中运作的知识。对虚拟世界生成的日志的分析从计算角度提出了新的挑战。这种跨学科的研究将产生新的(1)用于模拟虚拟世界的信息模型,(2)用于数据访问和分析的数据结构和算法技术,以及(3)用于计算效率的技术。本研究开发的知识和工具将使研究人员更充分地了解和更有效地培养当代社会中临时群体的出现和表现。它还将为其他学科提供新的计算和统计建模方法和工具,这将对其他学科领域今后的研究产生相当积极的影响。拟议研究的结果和成果将立即推广到与群体(不仅仅是网游或虚拟世界)、社交网络和在线游戏相关的培训和教育。
英文摘要
Abstract This major inter-disciplinary research effort will use virtual worlds as an exploratorium to theoretically extend and empirically model the dynamics of group behavior. In the process it will develop novel computational techniques for analyzing large-scale networks, which will have applicability across a wide variety of domains. The most important and complex decisions made by governments and organizations occur in group contexts. A central challenge, spurred by new developments in information technologies (IT), is that the nature of groups and how they operate has changed radically. Today, many groups ? in social, political, and economic contexts - are ad hoc, agile, transient entities that emerge from a larger primordial network of relationships. For a short time, these groups accomplish a variety of tasks, and then they dissolve, only to be reconstituted later with a different configuration. While there is growing awareness of the socio-economic consequences of these groups, our understanding of how they form and their impact on effectiveness is severely limited. This project will address this limitation by developing a theoretical framework that reflects the contemporary conceptualizations of groups. It proposes a network approach to modeling the eco-system of overlapping and constantly changing groups that constitute the fabric of contemporary society. It recognizes that empirically testing such a model poses formidable data collection challenges. However, a unique resource available to the research team is access to all behavioral traces (server logs) from one of the world''s largest Massively Multiplayer Online (MMO) games, EverQuest 2, which is particularly well-suited to theorize and empirically model the dynamics of group behavior. MMOs comprise tens of thousands of players who are at any one point in time coalescing in thousands of groups to accomplish """"quests"""" and """"raids"""" that involve a variety of activities similar to tasks we undertake in real life ? finding information or materials, making, selling or buying products and services. Beyond the data collection challenge, the scale of the proposed research enterprise also poses significant computational challenges in uncovering and analyzing the complexities that govern the dynamics of group behavior in these virtual worlds. Using advanced computing applications and technologies, this project seeks to capture, infer, and model the networks that explain how groups emerge and how they function. Specifically, the researchers will use temporally evolving graphs to model such networks, and develop scalable algorithms to compute metrics of group behavior on them. Tying these complex and shifting individual and networked behaviors to traditional forms of analyses represents a novel interdisciplinary challenge in both scope and complexity. The project will expand our knowledge of how groups form and operate in larger ecosystems of groups, individuals, and organizations. The analysis of logs generated from Virtual Worlds poses novel challenges from a computational perspective. This interdisciplinary investigation will result in new (1) information models for modeling the Virtual World, (2) data structuring and algorithmic techniques for data access and analysis, and (3) techniques for computational efficiency. The knowledge and tools developed in this research will allow researchers to understand more fully, and practitioners to cultivate more effectively, the emergence and performance of ad hoc groups in contemporary society. It will also provide other disciplines with new computational and statistical modeling methodologies and tools, which should have considerable positive implications for future research in other disciplinary areas. The findings and deliverables of the proposed research will be immediately generalizable to training and education related to groups (beyond just MMOs or Virtual Worlds), social networks, and online games.
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会议论文
SaTC: CORE: Small: NSF-DST: Understanding Network Structure and Communication for Supporting Information Authenticity
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批准号:2343387
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项目类别:Standard Grant
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资助金额:$60.0万
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财政年份:2024
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负责人:Jaideep Srivastava
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依托单位:
EAGER: Collaborative Research: Some Assembly Required: Understanding the Emergence of Teams and Ecosystems of Teams
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批准号:1248269
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项目类别:Standard Grant
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资助金额:$12.38万
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财政年份:2012
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负责人:Jaideep Srivastava
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依托单位:
SM: Student Travel Grant for SIAM Data Mining Conference 2008
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批准号:0753106
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项目类别:Standard Grant
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资助金额:$0.0万
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财政年份:2008
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负责人:Jaideep Srivastava
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依托单位:
III: 2007 SIAM Data Mining (SDM 2007) Conference Student Travel Support
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批准号:0723468
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项目类别:Standard Grant
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资助金额:$1.5万
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财政年份:2007
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负责人:Jaideep Srivastava
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依托单位:
Query Optimization for Parallel Relational Databases
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批准号:9110584
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项目类别:Continuing Grant
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资助金额:$7.0万
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财政年份:1991
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负责人:Jaideep Srivastava
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依托单位:
IEEE Region 10 Conference (TENCON89), NOVEMBER 22-24, 1989 Bombay, India, Group Travel in U.S. and Indian Currencies.
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批准号:8913054
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项目类别:Standard Grant
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资助金额:$4.43万
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财政年份:1989
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负责人:Jaideep Srivastava
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依托单位:
海外基金