Simulation and Modeling in Technology Education (SMTE)
Simulation and Modeling in Technology Education (SMTE)
批准号:
0821965
负责人:
Michael Hacker
金额:
$321.96万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2008
资助国家:
美国
项目状态:
已结题
起止时间:
2008-08-01 至 2015-01-31
中文摘要
技术教育中的模拟和建模(SMTE)是一个为期五年的项目,旨在开发和研究将计算机模拟、建模和教育游戏融入中学技术教育计划的混合教学模式的学术潜力。这些原型材料使用3D模拟和教育游戏,通过开发设计挑战的解决方案来支持学生学习STEM内容和技能。虚拟环境允许学生通过更改变量并观察其更改如何影响设计性能来分析和改进他们的设计。在屏幕上优化设计后,学生将构建物理模型,并将其功能和有效性与模拟的虚拟模型进行比较。该项目的一个独特之处是开发了一个创新的基于网络的教师设计界面和一个对象库,使教师能够修改设计问题的背景,以适应不同的教学和地理环境。本研究探讨了该模式的可转移性及其对改进STEM教与学的潜力。该项目采用了一种将科学和数学融为一体的网络工程设计方法,并使用了现代技术工具和教学策略。内容是由K-12技术素养标准(STL)中确定的概念和技能驱动的。合作伙伴是霍夫斯特拉大学?S技术素养中心、纽约州立大学布法罗分校、美国国家科学基金会国家电信技术中心、宾夕法尼亚州布鲁姆斯堡大学和纽约城市大学。研究设计包括三个条件的测试:实验(混合)条件;只让学生参与虚拟任务的游戏和模拟条件;以及学生进行物理建模任务。测试将涉及12名教师和240名学生,数据收集在六个评估领域。数据将使用各种多变量统计分析进行分析。
英文摘要
Simulation and Modeling in Technology Education (SMTE) is a five-year project that develops and researches the academic potential of a hybrid instructional model that infuses computer simulations, modeling, and educational gaming into middle school technology education programs. These prototypical materials use 3-D simulations and educational gaming to support students learning STEM content and skills through developing solutions to design challenges. The virtual environment allows students to analyze and improve their designs by changing variables and observing how their changes affect design performance. Once the designs are optimized on-screen, students will construct physical models and compare their functionality and effectiveness to the simulated virtual models. A uniqueness of the Project is the development of an innovative Web-based instructor design interface and a library of objects to enable instructors to modify the context of the design problems to fit different instructional and geographic settings. The research investigates the transferability of the model and its potential to improve STEM teaching and learning. The project incorporates a cyber-enabled engineering design approach that integrates science and mathematics and uses contemporary technological tools and pedagogical strategies. The content is driven by the concepts and skills identified in the K-12 Standards for Technological Literacy (STL). The partners are Hofstra University?s Center for Technological Literacy, the State University of New York at Buffalo, the NSF National Center for Telecommunications Technologies, Bloomsburg University in Pennsylvania, and the City University of New York. The research design includes a test of three conditions: the experimental (hybrid) condition; the gaming and simulation only condition that involves students in the virtual tasks only; and students doing physical modeling task. Testing will involve 12 teachers and 240 students with data collected in six assessment domains. Data will be analyzed using a variety of multivariate statistical analyses.
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会议论文
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