G&V: Medium: Collaborative Research: A Unified Approach to Material Appearance Modeling
G&V: Medium: Collaborative Research: A Unified Approach to Material Appearance Modeling
批准号:
1064412
负责人:
Holly Rushmeier
金额:
$40.0万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2011
资助国家:
美国
项目状态:
已结题
起止时间:
2011-06-01 至 2016-05-31
中文摘要
来自计算机图形学的逼真图像合成技术使仿真在各种重要领域中的使用成为可能,包括建筑,工业设计和通信,军事,医疗和紧急培训,文化遗产保护,电影制作和游戏。 材料外观的真实感建模是图像合成过程的重要组成部分。 当前的材料建模方法包括分析建模、数值模拟和基于图像的捕获。 每种方法都有其独特的优点和局限性,以及不同的适用范围。 这种不统一性给材料建模带来了困难,也限制了计算机图形图像合成的有效应用。 这项变革性的研究将改变材料在计算机图形系统中建模的方式。 与目前使用不同的模型不同,该项目将把这些方法统一到一个共同的物理和感知框架中,该框架将作为一套丰富的材料建模工具的基础,这些工具在物理上准确,在现象学上表现力强,计算效率高,易于使用。 这项工作将使计算机辅助材料设计方法能够在广泛的经济和文化重要应用中使用。 建立这个框架将涉及三个子项目:材料模拟试验平台的开发:在这个子项目中,将开发一套材料模拟工具,包括Monte Carlo和确定性算法。 不同类别的材料(油漆,金属,纺织品)将被建模,不同的数值方法将被测试和比较。 分析、模拟和基于图像的捕获材料建模方法的统一:在这个子项目中,代表一般材料类别的分析模型将与代表特定材料实例的模拟和基于图像的捕获数据统一起来。 在该子项目的第一部分,模拟和采集数据将与一系列分析模型拟合,同时考虑通过逐步改变模拟模型的参数生成的单个材料和材料“族”。 在本项目的第二部分,将开发用于推断使用基于图像的捕获方法测量的材料的微观结构的方法。 该方法将识别材料的类别,然后改变适当的模拟模型的参数,以最好地再现捕获的数据。 该子项目的成果将是富有表现力和高效的分析材料模型,这些模型基于捕获的数据和严格的模拟,因此具有物理基础。开发基于感知的材料设计工具:材料建模的一个重要标准是可用性。 材料设计师需要能够轻松地指定和可视化材料外观属性。 这就需要在材料建模中考虑人为因素。 在这个子项目中,将进行一系列关于材料感知的心理物理实验,其结果将用于导出具有有意义参数的基于感知的材料模型。 图像属性如何影响渲染材料的视觉保真度也将被研究。 这些发现将用于开发有效且易于使用的计算机辅助材料设计界面。更广泛的影响:更好的材料建模和渲染方法将提高建筑、工业设计和通信、培训、文化遗产和娱乐等领域的能力和生产力。 该项目将建立一个跨越学术和商业界限的材料外观社区,包括计算机图形学,计算机视觉和人类视觉研究人员沿着一系列工业合作者,并专注于开发有效的解决方案来解决现实世界的问题。 这项研究将吸引和培训3所大学的学生群体,从事需要在跨学科团队中工作并与偏远地区的同事合作的科学/技术职业。
英文摘要
Realistic image synthesis techniques from computer graphics enable the use of simulation in a wide variety of important fields including architecture, industrial design and communication, military, medical, and emergency training, cultural heritage preservation, film production, and gaming. Realistic modeling of material appearance is an essential component of the image synthesis process. Current approaches to material modeling include analytical modeling, numerical simulation, and image-based capture. Each approach has distinct advantages and limitations, and different ranges of applicability. The lack of unity makes material modeling difficult and has limited the useful application of computer graphics image synthesis. This transformative research will change the way materials are modeled in computer graphics systems. Rather than using disparate models as at present, this project will unify these approaches into a common physical and perceptual framework that will serve as the basis for a rich set of tools for material modeling that are physically accurate, phenomenologically expressive, computationally efficient, and easy to use. This work should enable the use of computer-aided material design methods in a wide range of economically and culturally important applications. Creating this framework will involve three subprojects.Development of a material simulation testbed: In this subproject a suite of tools for material simulation will be developed that includes both Monte Carlo and deterministic algorithms. Different classes of materials (paints, metals, textiles) will be modeled, and different numerical methods will be tested and compared. The resulting simulation tools and a database of the simulated materials will be distributed.Unification of analytical, simulation, and image-based capture material modeling methods: In this subproject the analytical models that represent general classes of materials will be unified with simulation and image-based capture data that represent specific material instances. In the first part of this subproject simulation and capture data will be fit with a range of analytical models, considering both individual materials and "families" of materials generated by progressively changing the parameters of the simulation models. In the second part of this project methods for inferring the microstructures of materials measured using image-based capture methods will be developed. The approach will be to identify the class of a material and then vary the parameters of an appropriate simulation model to best reproduce the captured data. The results of this subproject will be expressive and efficient analytical material models that are physically grounded because they are based on captured data and rigorous simulations.Development of perceptually-based material design tools: An important criterion for material modeling is usability. Material designers need to be able to easily specify and visualize material appearance properties. This requires consideration of the human factors in material modeling. In this subproject a series of psychophysical experiments on material perception will be conducted and the results will be used to derive perceptually-based material models with meaningful parameters. How image properties affect the visual fidelity of rendered materials will also be investigated. These findings will then be used to develop effective and easy-to-use interfaces for computer-aided material design.Broader Impacts: Better methods for material modeling and rendering will lead to improved capability and productivity in fields such as architecture, industrial design and communication, training, cultural heritage, and entertainment. The project will build a material appearance community that stretches across academic and commercial boundaries to include computer graphics, computer vision and human vision researchers along with a range of industrial collaborators, and which focuses on developing effective solutions to real-world problems. The research will engage and train groups of students at 3 universities for scientific/technical careers that require working in interdisciplinary teams and partnering with coworkers in remote locations.
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