EXP: Collaborative Research: Engaging Interdisciplinary Students in Innovation Education through Crowd-based Technology
EXP: Collaborative Research: Engaging Interdisciplinary Students in Innovation Education through Crowd-based Technology
批准号:
1217225
负责人:
Elizabeth Gerber
金额:
$27.5万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-09-01 至 2017-08-31
中文摘要
该项目团队正在探索基于人群的技术如何通过来自潜在客户和用户的反馈来支持创新教育,特别是如何充分利用新形式的真实反馈来更好地支持学习,以更好地设计、解决问题和创新。研究围绕的是通过与潜在消费者合作进行学习的问题,这些问题是由技术促成的。能够支持学习设计、学习创新、学习很好地使用反馈、学习有效迭代以获得有效和创新结果的基于人群的技术的承受能力是什么?如何使用这种技术和互动需要为这种学习搭建脚手架?什么样的群众性活动和什么样的设计挑战提供了这样的学习?基础是通过设计学习(LBD)、厚实的真实性和基于项目的科学(PBS)。美国经济和社会繁荣的关键取决于人们创新社会和技术解决方案的能力。基于人群的技术为创新者提供了在创新的同时与潜在消费者和专家互动的机会,但它们尚未被用于创新教育。然而,来自人群的反馈可以用来为学习者提供机会,让他们收到关于设计想法的丰富信息反馈,并开发出符合现实世界需求的解决方案。这个项目将有助于我们国家更好地为工程师的创新做好准备。这里提出的技术,如果成功,将创造机会体验创新的困难和各种可以帮助的支持结构,并将提供一个基础设施,帮助潜在的创新者学习明智地使用他人的反馈。此外,该项目的成果将有助于在整个课程中加强基于项目的体验。从这个项目中学到的关于支持学习设计、学习创新、学习很好地使用反馈以及学习有效迭代以获得有效结果的知识,有可能为跨年级和学科的基于项目和基于设计的课程的有效使用提供信息。
英文摘要
This project team is exploring how crowd-based technology can support innovation education through feedback from potential customers and users, specifically looking at how the new forms of authentic feedback can be put to good use to support learning better to design, solve problems, and innovate. Research is around issues in learning through collaborations with potential consumers mediated by technology. What are the affordances of crowd-based technology that can support learning to design, learning to innovate, learning to use feedback well, and learning to effectively iterate towards an effective and innovative result? How does use of such technology and interactions need to be scaffolded to such learning? What crowd-based activities and what types of design challenges afford such learning? Foundations are in Learning by Design (LBD), thick authenticity, and Project-Based Science (PBS). A key to America's economic and social prosperity depends on people's ability to innovate social and technical solutions. Crowd-based technologies provide opportunities for innovators to interact with potential consumers and experts while innovating, but they have not been used in innovation education. Feedback from crowds could, however, be used to provide learners an opportunity to receive rich informative feedback on design ideas and to develop solutions that fit real-world needs. This project will contribute to our nation's ability to better prepare engineers for innovation. The technology suggested here will, if successful, make opportunities for experiencing both the difficulties of innovating and the kinds of support structures that can help and will provide an infrastructure for helping potential innovators learn to use feedback from others wisely. In addition, the results of this project will contribute towards enhancing project-based experiences throughout the curriculum. What is learned in this project about supporting learning to design, learning to innovate, learning to use feedback well, and learning to effectively iterate towards an effective result has potential to inform the effective use of project-based and design-based classes across grades and disciplines.
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DIP: Collaborative Research: CRAFT: An Online Learning Platform for Scaffolding the Crowd Feedback Loop for Design Innovation Education
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批准号:1530837
-
项目类别:Standard Grant
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资助金额:$45.0万
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财政年份:2015
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负责人:Elizabeth Gerber
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依托单位:
DIP: Digital Studios for Social Innovation Networks
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批准号:1530833
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项目类别:Standard Grant
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资助金额:$134.43万
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财政年份:2015
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负责人:Elizabeth Gerber
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依托单位:
I-Corps: Digital Loft: A Learning Platform for Instructors and Trainers
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批准号:1550565
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项目类别:Standard Grant
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资助金额:$5.0万
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财政年份:2015
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负责人:Elizabeth Gerber
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依托单位:
海外基金