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WORKSHOP: IEEE VR 2013 Doctoral Consortium

WORKSHOP: IEEE VR 2013 Doctoral Consortium
研讨会:IEEE VR 2013 博士联盟
批准号:
1330149
负责人:
Benjamin Lok
金额:
$1.18万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-02-15 至 2014-01-31

项目摘要

项目成果

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中文摘要
翻译
这笔资金用于支持大约8名研究生(6名国内研究生和2名国际研究生)和4名社区高级成员(教师和行业研究人员)参加一个博士联盟(研讨会),该联盟将于3月18-20日在佛罗里达州奥兰多举行,该研讨会将与IEEE虚拟现实2013同时举行,紧接着IEEE 3D用户界面研讨会和ACM SIGGRAPH交互式3D图形和游戏研讨会。虚拟现实(VR)是一个多学科领域,涉及以人为中心的计算机模拟,寻求模拟或增强现实世界的感觉(通常是视觉、声音和触觉)和体验。VR研究包括开发和评估方法和系统,以及促进和理解用户的感知、信念和行为。IEEE虚拟现实于1993年首次由IEEE计算机学会组织,是该领域最重要的国际会议和展览,包括著名的技术论文演示、研讨会、教程、研究演示和来自行业的展品。根据前一年的数字,IEEE VR 2013预计将有300多名注册人员、20家参展商和30名学生志愿者。欲了解更多有关这次会议的信息,请访问http://www.ieeevr.org/2013.。受到学生的广泛兴趣和过去CHI和ISMAR会议上成功活动的启发,这将是第一个与IEEE虚拟现实相关的博士联盟。活动日程包括活动前晚餐,学生们可以在那里见面并在社交上相互鼓励,然后是为期一天的私人研讨会,他们每个人都会向一个由资深VR研究人员组成的小组介绍他们的工作,并收到具体的建设性反馈。每个学生将准备一张关于他/她的研究的海报(这张海报也将在会议期间作为海报陈述的一部分展示),并在研讨会期间总共有50分钟的陈述时间,其中大约20分钟用于与其他研究生参与者和高级研究人员进行广泛讨论。讨论将自由进行,但将由区议会联合主席和导师推动,他们将讨论工作的优势、可能出现的挑战和问题以及结果的影响。演讲标题和摘要以及后续程序将存档在IEEE VR 2013活页夹中,作为下一年会议的参考。广泛影响:博士联盟的目标是为虚拟现实领域的中级研究生提供一个互动和支持性的指导机会,为这些学生提供宝贵的机会,从具有广泛集体广度和深度知识的高级个人那里获得对他们研究的独立观点,并在VR社区内建立一支年轻的研究人员队伍。组织者将采取措施实现学生在研究主题、学科背景、方法方法和国内机构方面的多样性(任何一家机构将不会录取超过一名研究生)。还将考虑性别和族裔等因素,重点是纳入代表性不足的群体。
英文摘要
This is funding to support participation by approximately 8 graduate students (6 domestic and 2 international) along with 4 senior members of the community (faculty and industry researchers) in a Doctoral Consortium (workshop) to be held in conjunction with and immediately preceding IEEE Virtual Reality 2013, which will take place March 18-20, in Orlando, Florida, immediately following the IEEE Symposium on 3D User Interfaces and preceding the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Virtual reality (VR) is a multidisciplinary field involving human-centered computer simulations that seek to imitate or augment real world senses (usually sight, sound, and touch) and experiences. VR research includes developing and assessing methods and systems, and facilitating and understanding user perceptions, beliefs, and behaviors. First organized by the IEEE Computer Society in 1993, IEEE Virtual Reality is the premier international conference and exhibition in this field and includes prestigious technical paper presentations, workshops, tutorials, research demonstrations, and exhibits from industry. Based on prior year numbers, IEEE VR 2013 expects over 300 registrants, 20 exhibitors, and 30 student volunteers. More information about the conference may be found online at http://www.ieeevr.org/2013. Inspired by broad student interest and successful events at past CHI and ISMAR conferences, this will be the first Doctoral Consortium associated with IEEE Virtual Reality. The schedule includes a pre-event dinner where the students can meet and encourage each other socially, followed by a day-long private workshop where they each present their work to a panel of senior VR researchers and receive specific constructive feedback. Each student will prepare a poster on his/her research, (which will also be on display during the conference as part of the poster presentations), and will have a total of 50 minutes for a presentation during the workshop, of which approximately 20 minutes is reserved for an extensive discussion with the other graduate student participants and the senior researchers. Discussions will be run freely but will be facilitated by the DC co-chairs and mentors, who will address the strengths of the work, challenges and issues that may arise, and implications of the results. Talk titles and abstracts, along with the procedures followed, will be archived in an IEEE VR 2013 binder as a reference for the following year's conference.Broader Impacts: The goal of the Doctoral Consortium is to provide an interactive and supportive mentoring opportunity for mid-level graduate students in virtual reality, to afford these students a valuable opportunity to get independent perspectives on their research from senior individuals with a wide collective breadth and depth of knowledge, and to build a cohort of young researchers within the VR community. The organizers will take steps to achieve diversity among the students with respect to research topics, disciplinary backgrounds, methodological approaches, and home institutions (no more than one graduate student will be accepted from any one institution). Factors such as gender and ethnicity will also be taken into account, with an emphasis on including underrepresented groups.
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会议论文
CHS: Medium: Collaborative Research: Augmented Reality Agents with Pervasive Awareness, Appearance, and Abilities
  • 批准号:
    1800947
  • 项目类别:
    Standard Grant
  • 资助金额:
    $26.27万
  • 财政年份:
    2018
  • 负责人:
    Benjamin Lok
  • 依托单位:
HCC: Medium: Plug and Train: Mixed Reality Humans for Team Training
  • 批准号:
    1161491
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $108.74万
  • 财政年份:
    2012
  • 负责人:
    Benjamin Lok
  • 依托单位:
HCC-Medium: Mixed Reality Virtual Humans for Training
  • 批准号:
    0803652
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $58.0万
  • 财政年份:
    2008
  • 负责人:
    Benjamin Lok
  • 依托单位:
CAREER: Studying Diversity Issues with Immersive Virtual Humans
  • 批准号:
    0643557
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $40.57万
  • 财政年份:
    2007
  • 负责人:
    Benjamin Lok
  • 依托单位:
国内基金
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  • 资助金额:
    10万元
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    文韬
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2022IEEE第五届国际电气与能源大会(CIEEC 2022)
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    52142702
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    2021
  • 负责人:
    阳辉
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2022IEEE第五届国际电气与能源大会(CIEEC 2022)
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  • 资助金额:
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    2021
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第六届IEEE全球电磁兼容国际会议
  • 批准号:
    52042701
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  • 资助金额:
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  • 负责人:
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