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SBIR Phase I: Teaching Cell Biology with Multimedia Apps that Use Tactile Instruction

SBIR Phase I: Teaching Cell Biology with Multimedia Apps that Use Tactile Instruction
SBIR 第一阶段:通过使用触觉指令的多媒体应用程序教授细胞生物学
批准号:
1345708
负责人:
Robert Levine
金额:
$15.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-01-01 至 2014-12-31

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中文摘要
翻译
这个SBIR一期项目计划开发一系列移动设备(iPad、iPhone、Android设备)应用程序,目标是向高中和大学水平的学生教授细胞生物学基础。该项目旨在提高学生对科学的兴趣和热情,从而提高学业成绩。传统的讲课和教科书不适合对复杂的科学概念进行探究式的探索,因此给学生留下的是零散的知识,对科学的创造性成果、其普遍性以及其内在的逻辑和一致性几乎没有认识。此外,现有的用于移动设备的生物教育计算机模拟利用平台的触觉功能回答多项选择题或选择“下一步”按钮,从而浪费了平台的力量。建议的应用程序有效地利用移动设备的触觉能力,促进对所呈现的信息的深度处理,从而充分利用移动设备平台的力量,丰富学习体验。这些应用程序将整合具有指导性的动画、激发主动学习的真正互动练习,以及提供高保真教学的内置评估工具。通过使用新颖的触觉学习技术,这些应用程序将增强知识获取,并超越传统的多媒体教学。这些努力的更广泛/更广泛的商业影响是帮助提高美国学生对科学的兴趣和成就,这对于美国要在以科学为基础的创新经济中保持全球领先地位至关重要。根据美国国家科学委员会的数据,2009年,美国四年级、八年级和十二年级的绝大多数学生并不精通他们所在年级所教授的知识和技能。虽然2009年美国15岁青少年的平均科学素养得分比2006年略有提高,但美国的得分低于参与评估的其他33个经合组织(OECD)国家中12个国家的得分。此外,2008年美国的毕业率为77%,在有毕业率数据的25个经合组织国家中排在第18位。这些学习缺陷延伸到大学和更远的地方,这将影响以生命科学为基础的蓬勃发展的美国行业的未来。此外,对细胞生物学的了解对一般人群很重要,因为对细胞生物学的熟悉和对该领域的进步将如何影响健康、个人和社会问题的了解对健康素养变得越来越重要。
英文摘要
This SBIR Phase I project proposes to develop a series of mobile device (iPad, iPhone, Android device) Apps targeted at teaching fundamentals of cell biology to high school and college level students. The program will be designed to increase student interest and enthusiasm for science, with a resulting increase in academic achievement. Traditional lectures and textbooks are poorly suited for inquiry-based exploration of complex science concepts and thus leave students with a fragmented knowledge and little sense of the creative achievements of science, its universality, and its inherent logic and consistency. Furthermore, existing biology education computer simulations for mobile devices waste the power of the platform by using its tactile capabilities to answer multiple choice questions or select a "next" button. The proposed apps effectively utilize the tactile capabilities of mobile devices to facilitate in-depth processing of the information being presented and thus will fully utilize the power of the mobile device platform to enrich the learning experience. The apps will integrate instructive animations, truly interactive exercises that stimulate active learning, and built-in assessment tools to provide high fidelity instruction. By utilizing novel tactile learning techniques, the apps will enhance knowledge gain and move beyond traditional multimedia instruction.The broader/commercial impact of these efforts is to help increase U.S. student interest and achievement in science, which is essential if the U.S. is to remain a global leader in the science-based innovation economy. According to the National Science Board, large majorities of 4th, 8th and 12th graders were not proficient in the knowledge and skills taught at their grade level in the U.S. in 2009. And while the average science literacy score of U.S. 15-year-olds improved slightly in 2009 from 2006, the U.S. score was lower than the score of 12 out of 33 other OECD (Organisation for Economic Co-operation and Development) nations participating in the assessment. Furthermore, the U.S. had a 77% graduation rate in 2008, earning a rank of 18 out of 25 OECD countries for which graduation rate data were available. These learning deficiencies extend into college and beyond, which will impact the future of the robust U.S. life science-based industry. Additionally, an understanding of cell biology is important to the general population because familiarity with cell biology and an understanding of how advances in this field will affect health, personal and societal issues is becoming increasingly important to health literacy.
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