GeniConnect: Game-based learning, mentoring, and laboratory experiences - A model for industry-afterschool partnerships
GeniConnect: Game-based learning, mentoring, and laboratory experiences - A model for industry-afterschool partnerships
批准号:
1513086
负责人:
Frieda Reichsman
金额:
$120.19万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-09-01 至 2019-08-31
中文摘要
该项目将推动学生和教师创新技术体验(ITEST)计划的努力,以更好地了解和促进提高学生在科学、技术、工程或数学(STEM)领域追求职业生涯的动机和能力的实践。它特别涉及ITEST计划的三个重点领域:(1)调查支持学生能力的连贯经验集;(2)模拟商业和行业劳动力成员在激励学生方面所扮演的角色;(3)开发生产性方法的例子,以支持通过行业/课外合作扩大参与。生物技术,特别是遗传学,是快速发展的领域,将提供从技术人员到科学家的各种新工作岗位。每年,美国公司在STEM教育项目上花费近10亿美元。然而,我们缺乏基于研究的模式,让学生与行业专业人士接触,以加深他们对STEM职业的认识,并帮助他们学习这些职业所需的内容。这个为期三年的ITEST Strategy项目名为GeniConnect,重点是中学生使用基于游戏的学习(Geniverse)参与遗传学和生物技术。在行业专业人士、研究科学家和社区志愿者的指导和指导下,来自马萨诸塞州剑桥市的150名不同类型的学生将参加一个为期八周的课后项目。学生们还将在Biogen Idec社区实验室进行动手实验,同时熟悉STEM职业。项目框架将以以证据为中心的设计为指导,与旨在开发更好模式以维持成功的行业和课后伙伴关系的项目活动保持一致。两个关键的研究问题指导着调查:(1)一系列涉及游戏学习、实验室活动和行业专业人员指导的经验如何促进学生对遗传学和生物技术的理解和动机,并进一步提高学生对职业和现实世界联系的认识?这个问题构成了研究的迭代设计和初步研究部分。分析将帮助团队理解理解现代遗传学所需的基本概念,以及与学生对遗传学和生物技术的相关性、个人兴趣和自我效能感有关的动机维度;以及(2)哪些方法和流程可以帮助行业组织和课外项目形成有意义和富有成效的合作伙伴关系?这一问题构成了可行性研究。它探讨了STEM专业人员参与、准备和与课外团体建立关系的基本方面,以及参与和项目设计方面的价值。数据收集战略将包括调查、来自Geniverse平台的日志数据、焦点小组和深入访谈;结果衡量标准将以内容知识、动机、价值、兴趣和自我效能为中心。研究和设计的背景将是家庭和课外项目。项目合作伙伴包括协和联盟,一个拥有丰富研究和开发STEM教育技术经验的非营利性组织;普渡大学;以及东区之家,一个非营利性的社区组织,服务于马萨诸塞州剑桥市资源不足的年轻人。项目成果不仅将使研究团体了解如何设计和实施有效的课后STEM项目,以提高职业意识和学习能力,还将为课后项目和行业合作伙伴提供一条成功之路。利用这一框架,该项目将创建STEM伙伴关系工具包,分发给全国约500个社区组织和课外计划,这些组织是强大家庭和社区联盟的成员组织。
英文摘要
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). In particular, it touches on three of the ITEST Program's focal areas: (1) investigating coherent sets of experiences that support student competency; (2) modeling the roles business and industry workforce member's play in motivating students; and (3) develop examples of productive ways to support broadening participation through industry/afterschool partnerships.Biotechnology, and genetics in particular, are rapidly advancing areas that will offer new jobs across the spectrum from technicians to scientists. Each year, U.S. companies spend nearly a billion dollars on STEM education programs. Yet we lack research-based models for engaging students with industry professionals to further their awareness of STEM careers and help them learn the content these careers demand. This three-year ITEST Strategies project, GeniConnect, focuses on middle school student engagement in genetics and biotechnology using game-based learning (Geniverse). With guidance and mentoring from industry professionals, research scientists, and community volunteers, 150 diverse students from Cambridge, MA will participate in an eight-week afterschool program. Students will also conduct hands-on experiments at the Biogen Idec Community Lab while becoming familiar with STEM careers. The project framework will be guided by an evidence-centered design, aligned with project activities intended to develop better models to sustain successful industry and afterschool partnerships. Two key research questions guide the investigation: (1) How can a suite of experiences involving game-based learning, laboratory activities and mentoring by industry professionals foster student understanding and motivation in genetics and biotechnology and further student awareness of careers and real-world connections? This question forms the iterative design and pilot study components of the research. Analysis will help the team understand both foundational concepts needed for understanding modern genetics and the dimensions of motivation concerning students' feelings of relevance, personal interest and self-efficacy toward genetics and biotechnology; and (2) What methods and processes can aid industry groups and afterschool programs in forming meaningful and productive partnerships? This question forms the feasibility research. It explores the essential aspects of STEM professionals' engagement, preparation and relationship building with afterschool groups as well as how participation and program design aspects are valued. Data collection strategies will include survey, log data from the Geniverse platform, focus groups, and in-depth interviews; outcome measures will center on content knowledge, motivation, value, interest and self-efficacy. The contexts for research and design will be the home and afterschool program.Project partners include the Concord Consortium, a nonprofit with extensive experience researching and developing STEM educational technology; Purdue University; and East End House, a nonprofit community-based organization serving under-resourced youth in Cambridge, MA. Project results will inform not only the research community of the design and delivery of effective afterschool STEM programs for career awareness and learning, but also supply afterschool programs and industry partners with a pathway for success. Using this framework, the project will create a STEM Partnership Toolkit to be distributed to approximately 500 community-based organizations and afterschool programs nationally that are member organizations of the Alliance for Strong Families and Communities.
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