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SBIR Phase I: Collaboration, Creativity and Computational Thinking - A Cooperative Music Tinkering Game

SBIR Phase I: Collaboration, Creativity and Computational Thinking - A Cooperative Music Tinkering Game
SBIR 第一阶段:协作、创造力和计算思维 - 合作音乐修补游戏
批准号:
1843894
负责人:
Anna Jordan-Douglass
金额:
$22.46万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-02-01 至 2020-01-31

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中文摘要
翻译
这个SBIR第一阶段项目将为6-10岁的奥尔兹制作一个数字+物理游戏,通过合作,倾听和通过玩音乐来修补来促进计算思维实践。人们普遍认为,要为未来做好准备,今天?学生需要培养批判性思维的能力,识别和解决复杂问题,清楚地表达他们的想法,并与团队合作。计算思维(CT)是科学、技术、工程和数学(STEM)学科的核心,是关于发展一套解决问题的方法、方法和思维习惯。协作和创造力,现在被视为交叉世纪的技能,也被视为CT实践。并不是所有的学习者都有动力通过传统的编程环境来学习CT,即使是那些为年轻学习者设计的。此外,缺乏让孩子们参与修补的学习环境--尝试和调试--找出为什么事情没有发生?t happen as expected.而且,绝大多数现有的幼儿CT学习环境没有明确支持对解决问题的积极态度,处理复杂性的信心,以及与他人沟通和合作,以实现目标的发展。这个产品会提高学生的?该项目的核心技术创新是设计和开发方法,这将导致创建一个变革性的学习平台,其方法是学习成果,协作解决问题,并参与游戏。这种多用户、多设备体验依赖于一种新的协作解决问题的方法,利用多个用户输入来响应组修补和调试。玩家必须使用批判性的倾听、修补、调试和沟通来识别关闭的音乐片段,并协同工作来调整控制器,使音乐恢复到原始状态。这个游戏不仅需要跨尺度解决问题(调试拼图的较小部分以获得整体解决方案),还需要协作和沟通,这在儿童教育游戏中很大程度上是缺失的。该阶段将专注于游戏数字组件的构建,以及围绕物理控制器进行研究和开发。此外,该开发阶段将研究视觉、听觉和触觉反馈机制的平衡,以帮助玩家度过令人沮丧的时刻,促进玩家沟通和协作,并测试视觉设计以获得最有效的反馈。该奖项反映了NSF的法定使命,并通过使用基金会的智力价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
This SBIR Phase I project will produce a digital + physical game for 6-10 year olds that fosters computational thinking practices through collaboration, listening, and tinkering through play with music. It is widely recognized that to be ready for the future, today?s students need to develop the ability to think critically, identify and solve complex problems, communicate clearly about their thinking, and work collaboratively with a team. Computational thinking (CT) is the core of Science, Technology, Engineering and Mathematics (STEM) disciplines, and is about developing a set of problem-solving heuristics, approaches and habits of mind. Collaboration and creativity, now seen as cross-cutting 21st Century skills, are also viewed as CT practices. Not all learners are motivated to learn CT through traditional programming contexts, even those designed for young learners. Moreover, there are a lack of learning environments to engage children in tinkering--trying things out and debugging--finding out why things didn?t happen as expected. And, the vast majority of existing CT learning environments for young children do not explicitly support the development of positive attitudes towards problem solving, confidence in dealing with complexity, and communicating and collaborating with others to achieve a goal. This product will enhance students? grasp of collaborative problem solving and ultimately computational thinking by engaging them in fundamental concepts that unite computing and music.The core technical innovation of this project is the design and development methodology that will lead to the creation of a transformative learning platform in its approach to learning outcomes, collaborative problem solving, and engaging game play. This multi-user, multi-device experience relies on a new approach to collaborative problem solving, leveraging multiple user inputs responsive to group tinkering and debugging. Players must employ critical listening, tinkering, debugging, and communication to identify pieces of music that are off, and work collaboratively to adjust controllers to get the music back to its original state. This game not only requires problem solving across scales (debugging smaller parts of the puzzle to get to an overall solution) but also requires collaboration and communication, something largely missing in educational games for children. This phase will focus on the build of the digital component of the game as well as conduct research and development around physical controllers. Additionally, this phase of development will research the balance of visual, audio and haptic feedback mechanisms to help players through frustrating moments, foster player communication and collaboration, and test visual design for the most effective feedback.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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SBIR Phase II: Collaboration, Creativity and Computational Thinking - A Cooperative Music Tinkering Game
  • 批准号:
    2036394
  • 项目类别:
    Cooperative Agreement
  • 资助金额:
    $100.0万
  • 财政年份:
    2021
  • 负责人:
    Anna Jordan-Douglass
  • 依托单位:
国内基金
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  • 项目类别:
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  • 批准号:
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  • 项目类别:
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  • 资助金额:
    3350万元
  • 批准年份:
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  • 负责人:
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地幔含水相Phase E的温度压力稳定区域与晶体结构研究
  • 批准号:
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  • 项目类别:
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  • 资助金额:
    12.0万元
  • 批准年份:
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  • 负责人:
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  • 依托单位:
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