SBIR Phase II: Collaboration, Creativity and Computational Thinking - A Cooperative Music Tinkering Game
SBIR Phase II: Collaboration, Creativity and Computational Thinking - A Cooperative Music Tinkering Game
批准号:
2036394
负责人:
Anna Jordan-Douglass
金额:
$100.0万
依托单位:
依托单位国家:
美国
项目类别:
Cooperative Agreement
财政年份:
2021
资助国家:
美国
项目状态:
已结题
起止时间:
2021-07-15 至 2023-06-30
中文摘要
这个小企业创新研究(SBIR)第二阶段项目的更广泛的影响是使计算思维的学习,这被广泛认为是21世纪世纪的新素养,并已成为教育研究,政策和实践的重要举措,并代表了一套特定的解决问题的技能,适用于任何领域,以创建解决方案。教授这类问题的解决是困难的;在真实的世界中的问题是复杂的和不明确的,需要应用不同的策略来解决的能力。所提出的解决方案为学习者提供了一个空间来实践算法概念的生产性斗争,并尝试新的解决方案,以配合沟通技巧的发展。此外,这种学习环境将支持学生练习对他们的未来至关重要的其他技能,包括协作,团队合作,利用彼此的专业知识找到解决方案,以及交流想法。该平台将扩展以适应跨学科问题解决中的深度学习体验,并将通过物理/数字集成和协作问题解决的进步来彻底改变基于游戏的学习。这个小企业创新研究(SBIR)第二阶段项目将研究,设计和开发一个灵活的物理/数字学习平台,针对3 - 5年级的学生,重点是学习协作解决问题,计算思维,修修补补和调试实践。关键技术目标包括开发机器学习驱动的自适应游戏环境,改进硬件系统设计,开发必要的教师仪表板工具,以实现实时教学支持和评估。自适应学习环境将使学习者能够参与协作解决问题,同时参与促进生产性斗争,批判性思维和反思的计算思维实践。该项目将通过推动设计协作连接游戏的创新来推进教育技术领域(数字/物理)解决方案的课堂考虑和使用;设计适应性,支持学习者在个人和团体层面;重新构想教师工具的实时支持,见解和能力,同时管理多个群体;该奖项反映了NSF的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
The broader impact of this Small Business Innovation Research (SBIR) Phase II project is to enable the learning of Computational Thinking, which is widely viewed as the new literacy of the 21st Century and has become an important initiative in educational research, policy, and practice and represents a specific set of problem-solving skills applicable in any domain to create solutions. Teaching this kind of problem solving is difficult; problems in the real world are complex and ill-defined and require the ability to apply different strategies to be solved. The proposed solution provides learners a space to practice productive struggle with the concepts of algorithms and trying new solutions in concert with development of communication skills. Moreover, this learning environment will support students as they practice additional skills critical to their future, including collaboration, teamwork, leveraging one another’s expertise to find a solution, and communicating ideas. This platform will scale to accommodate deep learning experiences in interdisciplinary problem-solving, and will revolutionize game-based learning through advances in physical/digital integration and collaborative problem solving. This Small Business Innovation Research (SBIR) Phase II project will research, design and develop a flexible physical/digital learning platform targeting students in grades 3-5, focusing on learning collaborative problem solving, computational thinking, tinkering and debugging practices. Key technology objectives include development of a machine learning-powered adaptive game environment, refinement of the hardware system design and development of the teacher dashboard tools necessary to enable real-time teaching support and assessment. The adaptive learning environment will enable learners to participate in collaborative problem-solving while engaging in Computational Thinking practices that promote productive struggle, critical thinking and reflection. This project will advance the field of education technology by pushing innovation in designing collaborative connected play (digital/physical) solutions for classroom considerations and use; designing adaptivity that supports learners at the individual and group level; reimagining teacher tools for real-time support, insights and ability to manage multiple groups simultaneously; and developing best approaches in tangible interfaces to promote learning.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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SBIR Phase I: Collaboration, Creativity and Computational Thinking - A Cooperative Music Tinkering Game
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批准号:1843894
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项目类别:Standard Grant
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资助金额:$22.46万
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财政年份:2019
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负责人:Anna Jordan-Douglass
-
依托单位:
国内基金
海外基金
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