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SBIR Phase I: Spatial Computing Learning System for Early Literacy Development

SBIR Phase I: Spatial Computing Learning System for Early Literacy Development
SBIR 第一阶段:用于早期读写能力发展的空间计算学习系统
批准号:
2052011
负责人:
Jason Charles
金额:
$25.6万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2021
资助国家:
美国
项目状态:
已结题
起止时间:
2021-08-01 至 2022-12-31

项目摘要

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中文摘要
翻译
这个小企业创新研究(SBIR)第一阶段项目的更广泛影响/商业潜力是开发一种新方法,通过空间计算系统(增强现实)为有语言学习障碍(阅读障碍)的儿童练习早期识字技能。大约15%的儿童和成人患有阅读障碍,这是一种基于语言的学习障碍,使他们难以阅读、写作和拼写。它与能力和努力无关。此外,在阅读干预后,发展性失读症儿童的行为也有所改善。传统的补救疗法包括系统的基于语音的指导或训练有素的语言治疗师。计算机化疗法以较低的成本提供了更密集的指导,但现有的项目并不能完全解决语言学习障碍儿童的社交情绪焦虑。该项目利用对学习方法和语言发展的先进理解,在引人入胜的游戏环境中开发个性化、自动化的交互。这个小型企业创新研究(SBIR)第一阶段项目的基础是在空间计算系统(增强现实)中为最终用户(儿童)开发一个多感官学习循环,以在移动设备上练习结构化读写方法。研究表明,玩3d平台的视频游戏可以促进年轻人的海马体健康,因此该计划使用三维游戏对象和用户的触摸输入来刺激空间计算系统中的动机和学习。语言学原理,如英语音韵学-语音、形态学、语法规则和句法被转换成3D游戏对象,并嵌入到虚拟仿真模型中,用户可以与它们交互,为练习早期识字技能提供了一种新方法。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
The broader impact/commercial potential of this Small Business Innovation Research (SBIR) Phase I project is the development of a new method for children with language-based learning disabilities (dyslexia) to practice early literacy skills via a spatial computing system (augmented reality). Approximately fifteen percent of children and adults have dyslexia, a language-based learning disability that makes it difficult to read, write, and spell. It is not related to capability nor effort. Moreover, behavioral improvements occur among children with developmental dyslexia after reading intervention. Conventional remediation therapies include systematic phonics-based instruction or a highly trained speech-language therapist. Computerized therapies offer more intensive instruction at lower costs, but existing programs do not fully address the social-emotional anxieties seen among children with language-based learning disabilities. The proposed project develops personalized, automated interaction in a context of compelling game play, utilizing advanced understanding of learning methods and linguistic development. This Small Business Innovation Research (SBIR) Phase I project is based on the development of a multi-sensory learning loop within a spatial computing system (augmented reality) for end-users (children) to practice the structured literacy approach on mobile devices. Informed by research suggesting that playing 3D-platform video games promotes hippocampal health in young adults, the proposed project uses three-dimensional game objects and touch inputs from the user to stimulate motivation and learning within a spatial computing system. Linguistic principles, such as English phonology-phonics, morphology, grammar rules, and syntax are transformed into 3D game objects and embedded within a virtual simulation model wherein a user interacts with them, providing a new method to practice early literacy skills.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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