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Collaborative Research: FW-HTF-P: Participatory Design Process for Co-Creating Augmented Reality Based Education and Training Systems

Collaborative Research: FW-HTF-P: Participatory Design Process for Co-Creating Augmented Reality Based Education and Training Systems
合作研究:FW-HTF-P:共同创建基于增强现实的教育和培训系统的参与式设计流程
批准号:
2128749
负责人:
Kavitha Chandra
金额:
$4.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2021
资助国家:
美国
项目状态:
已结题
起止时间:
2021-10-01 至 2023-08-31

项目摘要

项目成果

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中文摘要
翻译
这项调查探索了人工智能辅助增强现实(AR)系统在加强STEM教育、改善代际交流和跨学科共享知识方面的作用。未来的科学和工程教育工作要求学习者在认识到他们在解决大型、复杂的社会问题方面的作用的同时,获得坚实的学科基础、设计技能和系统思维技能。专业劳动力中的成人学习者是成熟的,在某个领域拥有强大的设计和制作技能,需要支持将他们的技能转移到新的工作环境中。这些进步对于解决我们面临的人才缺口是必要的。这项调查将利用商业AR设备,并探索充分利用此类能力所必需的系统和工艺基础。在这个规划阶段,我们将组建一个由教育工作者、专题专家和社会技术系统工程师组成的综合团队,在STEM教育和劳动力培训的背景下设计工作流程。将设计一个原型系统,以协助制定要求、系统架构和充分探索可扩展部署的技术选择。AR设备已用于教育和培训活动。本次调查的重点是开发AR内容并将新功能整合到STEM教育和劳动力培训中所需的系统和流程。这些能力将为高中生掌握他们的科学实验室活动提供新的途径,为高级研究生快速掌握新的内容领域提供新的途径,为在涉及机械的环境中工作的新员工提供培训、定向和支持,在健康和康复计划方面培训和支持提供者和患者,支持医疗服务,并提供创新的医疗保健提供模式。鉴于新技能的半衰期约为两年,预计两年内将有超过42%的人从事需要新技能的工作,这种系统的提供将使工人能够相对轻松地从一种工作环境转移到另一种工作环境。该团队从一个强大的AR系统框架开始,该框架将支持一个内容数据库、用于指定指令序列的工具、多种演示模式集合和对话交互。提出了一种大学、产业和社区利益相关者合作的新模式。该团队将调整和实施参与性行动研究、基于社区的参与性研究和德尔菲法的工具,以磨练研究问题和设计工作流程。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
This investigation explores the role of AI-Assisted Augmented Reality (AR) systems in strengthening STEM education, improving inter-generational communications, and sharing knowledge across disciplines. Future work in science and engineering education demands that learners acquire strong disciplinary foundations, design skills, and systems-thinking skills while realizing their roles in addressing large, complex, societal problems. Adult learners in the professional workforce are mature, have strong design and production skills in a domain, and need support to transfer their skills to new work contexts. Such advances are necessary to address the talent-gap that confronts us. This investigation will utilize commercial AR devices and explore the systems and process foundations that are necessary to fully utilize such capabilities. In this planning phase, we will assemble an integrative team of educators, subject-matter experts and socio-technical systems engineers to design workflow processes in STEM education and workforce training contexts. A prototype system will be designed to aid in the process of formulating requirements, systems architecture and fully explore the technology options for scalable deployment. AR devices have been used in education and training activities. This investigation focuses on the systems and processes that are necessary to develop the AR content and integrate the new capabilities into STEM education and workforce training. The capabilities will offer new avenues for high-school students to master their science-lab activities, advanced graduate students to quickly master new content areas, provide training, orientation and support for new employees who work in environments that involve machinery, train and support providers and patients in health and rehabilitation programs, support medical services and offer innovative modes for health care delivery. Given that the half-life of new skills is about two years, and over 42% of the people are expected to be in jobs that require new skills in two years, the availability of such systema will make enable workers to move from one context of work to another with relative ease. The team is starting with a robust AR system framework that will support a content database, tools for specifying sequences of instruction, a versatile collection of presentation modalities, and conversational interaction. A novel model for collaborations between university, industry and community stakeholders is proposed. The team will adapt and implement tools from Participatory Action Research, Community-Based Participatory Research, and the Delphi Method to hone research questions and design workflow processes.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(2)
专著(0)
科研奖励(0)
会议论文
Multidisciplinary Authoring – A Critical Foundation for Augmented Reality Systems in Training and Education
多学科创作 — 培训和教育中增强现实系统的重要基础
DOI: --
发表时间: 2023
期刊: ASEE annual conference exposition
影响因子: --
作者: [Aoki, E., Tran, B., Uhunsere, N., Tripathy, S.T., Thompson, C., Sastry, S.]
通讯作者: Sastry, S.
Representing Augmented Reality Applications in Systems Modeling Language
用系统建模语言表示增强现实应用
DOI: --
发表时间: 2023
期刊: 2023 IEEE International Systems Conference (SysCon
影响因子: --
作者: [Aoki, E., Tran, B., Tran, V., Thompson, C., Tripathy, S., Chandra, K.]
通讯作者: Chandra, K.
Collaborative Research: IGE: Graduate Education in Cyber-Physical Systems Engineering
  • 批准号:
    2105701
  • 项目类别:
    Standard Grant
  • 资助金额:
    $36.28万
  • 财政年份:
    2021
  • 负责人:
    Kavitha Chandra
  • 依托单位:
NSF Student Travel Grant for 2017 IEEE Cyber Security Development (SecDev)
  • 批准号:
    1748168
  • 项目类别:
    Standard Grant
  • 资助金额:
    $1.2万
  • 财政年份:
    2017
  • 负责人:
    Kavitha Chandra
  • 依托单位:
Student Travel Support for IEEE Cyber Security Development Conference
  • 批准号:
    1648153
  • 项目类别:
    Standard Grant
  • 资助金额:
    $1.0万
  • 财政年份:
    2016
  • 负责人:
    Kavitha Chandra
  • 依托单位:
New, GK-12: Vibes and Waves in Action: A Cross-Disciplinary Collaborative Network for GK-12 Education
  • 批准号:
    0841392
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $188.98万
  • 财政年份:
    2009
  • 负责人:
    Kavitha Chandra
  • 依托单位:
国内基金
海外基金
Research on Quantum Field Theory without a Lagrangian Description
  • 批准号:
    24ZR1403900
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    SATOSHI NAWATA
  • 依托单位:
Cell Research
Cell Research
Cell Research (细胞研究)