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Research on Digital Traditional Japanese Crafting System Based on Kansei Information Processing Using Ultra High-speed Network

Research on Digital Traditional Japanese Crafting System Based on Kansei Information Processing Using Ultra High-speed Network
基于超高速网络感性信息处理的数字化日本传统工艺系统研究
批准号:
14580452
负责人:
SHIBATA Yoshitaka
金额:
$1.79万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2002
资助国家:
日本
项目状态:
已结题
起止时间:
2002 至 2004

项目摘要

项目成果

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中文摘要
翻译
宽带在近几年的普及是令人瞩目的,其使用范围已经扩展到各个领域。到目前为止,通过Web发送信息是目前有限企业等部分企业的主要方式。然而,WWW上的信息发送已经从各种类型的业务发展到今天的工业商品和传统手工艺品。此外,通过互联网进行的交易开始活跃起来。然而,随着向欧美的转变和日本人生活方式地域的去化,传统手工业成为一个严重缺乏接班人的问题。列举了诸如Takumi和Takumi这个词的系统化,而不是进步,而错过了效率的提高和生产力的现代化。针对这些问题,进行了基于CAD的生产支持系统的研究和基于VR技术的演示技术的研究。然而,测试…研究较多的是针对生产者的研究,针对销售者和普通消费者的研究较少。最近,在这样的情况下,各种网络内容从家里在各地向公众开放。通常是缩小成为对象的网站,因为它在一般检索时向搜索引擎输入一些关键字,当考虑到整个Web数字档案馆之一时。许多内容是用位图表示的内容,而网站中的检索往往是假设跟踪一个词中的链接的人为操作而产生的内容。为此,在缩小对象的过程中,需要通过两个或两个以上的关键字进行输入。人们认为,物体的先验知识的存在与检索效率有着非常密切的联系。尤其是在传统工艺品和高级物品等爱好上,这一趋势变得更加显著。预计WWW在先验知识较少的情况下检索对象的难度较大,并且随着对象数据的扩展,现在各地建设的对象越来越多和越来越强。然后,本研究将呈现空间构建在互联网的虚拟空间中。在关键词中提供情感词,并向用户提供考虑与空间匹配的检索功能。研究了利用传统工艺数据库描述语言DCML统一处理各种传统工艺品信息。以配件为例,构建了原型系统作为具体的应用对象,验证了本研究的有效性。此外,本研究通过对以配件为例的系统的描述,认为主要话语中的面孔和描写手法也可以应用于其他传统工艺品。较少
英文摘要
The spread of broadband in recent years is remarkable and the range of use develops into various fields. It was the main to do the information sending by Web in a part of limited enterprise etc. so far. However, the information sending by WWW came to be done from various types of business to the industrial commodity and the traditional craft goods today. In addition, the transaction through Internet came to be done actively. However, the traditional craft industry becomes a problem with serious together lack of the succession person from Japan old as the change to Europe and America and the region of a Japanese lifestyle are depopulated.It is enumerated to systematize, for example, Takumi and the word technique, not to advance, and to miss efficiency improvement and the modernization of productivity as the big cause. The research on the production support system that uses CAD and the research on the presentation technology that uses the VR technology have been done to these. However, t … More hese researches were researched chiefly, existed intended for the producer, and the research of the research intended for those who sold it and general consumer was a little. Recently, a variety of Web contents are open to the public from the home in various places under such a situation. It is general to narrow the Web site that becomes an object because it inputs some key words to the search engine when generally retrieving it when thinking one of the entire Web digital archive. Many of contents are contents expressed by the bit map and the retrieval in the Web site is often contents produced on the assumption of the act of tracing an artificial operation in a word the link. For this, at the course when the object is narrowed, it is necessary to input it by two or more key words. It is thought that presence and the retrieval efficiency of the advance knowledge of the object have a close connection very much. Especially, the tendency becomes remarkable further in a hobby such as traditional craft goods and high object. The tendency is expected for WWW that is expected the difficulty to the retrieval of the object when the advance knowledge is a little, and is constructed in various places to increase and to strengthen more and more now at the time of expand the object data. Then, the presentation space is constructed in a virtual space in the Internet in this research. The sensibility word is offered in the key word and the retrieval function to consider the match with the space is offered to the user. It researched concerning traditional craft data base description language DCML(Digital Crafting Markup Language) to treat various traditional craft goods information unitedly. The prototype system was constructed as a concrete applied target as an example of fittings and the effectiveness of this research was able to be clarified. Moreover, it is thought that the face and the technique for describing in the main discourse can be applied to other traditional craft goods though the system that assumed fittings to be an example was described in this research. Less
期刊论文(140)
专著(0)
科研奖励(0)
会议论文
Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System
数字化日本传统工艺系统特征提取方法的实验结果
DOI: --
发表时间: 2005
期刊: Proc. of the 19th International Conference on Advanced Information Networking and Applications, (AINA' 2005)
影响因子: --
作者: [MATSUBAYASHI, Mamiko., K.Sugita]
通讯作者: K.Sugita
DOI: --
发表时间: 2003
期刊: Multimedia Tools and Applications; An International Journal Kluwer Academic Publishers
影响因子: --
作者: [Y.Shibata]
通讯作者: Y.Shibata
DOI: --
发表时间:
期刊:
影响因子: --
作者: []
通讯作者:
宮川, 細川, 杉本, 柴田: "仮想現実空間下における伝統工芸分野への感性情報処理技術応用に関する考察"情報処理学会マルチメディア通信と分散処理ワークショップ. 79-84 (2002)
宫川、细川、杉本、柴田:“虚拟现实空间下感觉信息处理技术应用于传统工艺领域的思​​考”日本信息处理学会多媒体通信与分布式处理研讨会79-84(2002)。
DOI: --
发表时间:
期刊:
影响因子: --
作者: []
通讯作者:
共 44 条
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