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Language Game of School Math

Language Game of School Math
学校数学语言游戏
批准号:
02801024
负责人:
UENO Naoki
金额:
$1.22万
依托单位国家:
日本
项目类别:
Grant-in-Aid for General Scientific Research (C)
财政年份:
1990
资助国家:
日本
项目状态:
已结题
起止时间:
1990 至 1992

项目摘要

项目成果

UENO Naoki的其他基金

相关文献

中文摘要
翻译
这项针对日本小学“学校数学语言游戏”的研究显示,几乎所有的小学生都计算并解决了诸如“有四个苹果和八个橘子,乘以它们就可以得到答案”这样的奇怪问题,尽管事先被告知问卷中可能会有一些奇怪的问题。显然,他们很少关注给定的应用题的真实性,他们认为数学问题只有通过遵循程序才能解决,他们认为解决数学问题永远不需要现实,因为那些只是“数学问题”。这些事实表明,这项被称为“学校数学”的游戏是如何以及为了什么而得以维持的。尼泊尔的比较研究数据与这些数据形成了对比。尼泊尔店主和农民的数学与小学生的不同。例如,对不切实际的数学应用题的主要反应是“Punya Bahadur买了3头水牛。一头水牛值6美分。Punya花多少钱买了3头水牛?”笑着指出它的成本太低了。解决数学问题的方法也不同于学生的方法。当有人遇到问题时,他周围的人会聚集在一起共同解决问题。通过对尼泊尔和日本小学数学应用活动的比较分析,发现尼泊尔和日本小学的数学应用活动都有各自不同的解决程序和工具。上述事实表明,数学的认知过程是通过参与一定的实践共同体并作为该共同体的一员与社会文化情境相互作用而被社会性建构的。
英文摘要
This research that focused upon the 'language game of school math' in the Japanese elementary school showed that almost all the pupils calculated and solved queer problems like "There are four apples and eight oranges. Multiply them and get the answer.," although it was informed in advance that there may be some queer problems in the questionnaire. It is clear that they give very little attention to the reality of given word problems, they think that the math problems can be solved only by following the procedure, and they believe that they never need to be realistic to solve math problems because those are only 'math problems.' These facts shows how and for what this game that is called 'school math' maintained.The data of the comparative research in Nepal are contrastive to those. Math of shopkeepers and farmers in Nepal is different from that of elementary schoolers'. For example, the major response to the unrealistic math word problems like "Punya Bahadur bought 3 buffalos. One buffalo costs 6 cents. How much did Punya pay for 3 buffalos?" is laughing and pointing out that it costs too low. The way of solving math problems are also different from that of schoolers'. When someone was given problem, peoples around him gathered to solve it collectively. This means that it is unnatural situation for them to solve problem individually.The comparative analysis of math using activity between Nepal and Japanese elementary school shows that both kinds of math has its own solving procedures and tools that had developed in different ways. The facts above mentioned shows that the cognitive process of math is socially constructed through participating certain community of practice and interacting as a member of such a community with socio-cultural situation.
期刊论文(14)
专著(0)
科研奖励(0)
会议论文
Naoki Ueno: "Metaphor of Mathematics and the Language Game of School. (Sugaku no Metaphor to Gakko no Gengo Game) (Metaphor no Shinrigaku, in Japanese)" Psychology of Metaphor, Seishin Shobo. 127-158 (1990)
Naoki Ueno:“数学的隐喻和学校的语言游戏。(Sugaku no Metaphor to Gakko no Gengo Game)(Metaphor no Shinrigaku,日语)”隐喻心理学,Seishin Shobo。
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Naoki Ueno: "Situated Cognition. (Joukyou-teki Ninchi, in Japanese)" Annual Review of Japanese Child Psychology. 30. 283-321 (1991)
Naoki Ueno:“情境认知。(Joukyou-teki Ninchi,日语)”日本儿童心理学年度评论。
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上野 直樹: "Xタファーの心理学第5章数学のXタファーと学校の言語ゲーム" 誠信書房, 127-158 (1990)
Naoki Ueno:“X-Taffer 的心理学第 5 章数学的 X-Taffer 和学校语言游戏” Seishin Shobo,127-158 (1990)
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上野 直樹: "状況的認知" 児童心理学の進歩. 30. 283-321 (1991)
Naoki Ueno:“情境认知”儿童心理学进展 30. 283-321 (1991)。
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共 11 条
    Design of knowledge system as social organization
    • 批准号:
      15500651
    • 项目类别:
      Grant-in-Aid for Scientific Research (C)
    • 资助金额:
      $2.43万
    • 财政年份:
      2003
    • 负责人:
      UENO Naoki
    • 依托单位:
    Research on Socio-technological network for making linkage between school and scientific practice
    Research on Mutual Constitution of Context of Discourse and Understanding Concepts in Learning Science