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Bringing accessible, low cost VR to Health and Social Care

Bringing accessible, low cost VR to Health and Social Care
将易于使用、低成本的 VR 引入健康和社会护理领域
批准号:
10021733
负责人:
金额:
$4.43万
依托单位国家:
英国
项目类别:
Feasibility Studies
财政年份:
2022
资助国家:
英国
项目状态:
已结题
起止时间:
2022 至 --

项目摘要

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中文摘要
翻译
由于CV-19,世界已经发生了变化,技术进步尚未支持远程工作和学习。学生应该得到一流的学习体验,可以远程访问。视频会议培训是被动的、无效的、容易产生疲劳的。传统的点击式在线学习正在失败(它的辍学率非常高)。还需要进一步创新,开发一种真正新的软技能学习教学方法;这是一个被广泛认为服务不足的领域,但大多数雇主都认为,硬技能即使不是更重要,也是同样重要的领域。成功需要CV-19引发的文化转变在大流行之后得以持续,而要实现这一点,提供的服务必须具有真正的颠覆性。该项目的目的是通过了解虚拟现实(VR)对高等教育和继续教育(HE/FE)健康和社会护理课程的影响和好处,探索和评估虚拟现实(VR)的新受众。如今,NHS雇佣了140万人,社会保险雇佣了160万人,相当于英国工作人口的10%。软技能是健康和社会关怀教育和培训不可或缺的一部分。目前,这是通过角色扮演、“在职”学习和被动电子学习来实现的。所有这些都未能充分为学习者提供在该领域茁壮成长的技能和适应能力。拟议的可行性研究旨在与教育工作者共同设计360度模拟互动和三维沉浸式体验,作为软技能学习之旅的一部分,以开发和测试成本效益高、可扩展、逼真(情感投入)的移动应用程序,最重要的是,具有影响力的学习体验(更高的完成率,提高知识留存率),并且对于能够利用尚未成为日常媒体消费一部分的全球沉浸式内容的业务至关重要。可行性的目的是将虚拟现实训练从实验性和新奇性转移到日常生活中。项目产出包括经过测试的演示器、新工艺和产品设计的确认。该公司将完成一项评估研究,将该解决方案与传统学习进行比较,揭示沉浸式技术采用的HE/FE动机,并了解沉浸式技术如何影响教育受众的行为,从而改善学习。
英文摘要
The world has changed as a result of CV-19 and technological advances have yet to support remote working and learning. Students deserve 1st class learning experiences that can be accessed remotely. Video conferencing training is passive, ineffective and fatigue inducing. Traditional click-through eLearning is failing (it has a really high dropout rate). Further innovation is also needed to develop a genuinely new pedagogy of soft skills learning provision; an area widely recognised as being underserved and yet one most employers agree matters as much, if not more, that hard skills. Success requires the cultural shift initiated by CV-19 to be sustained post Pandemic and for that to happen the service offering must be genuinely disruptive.The purpose of this project is to explore and evaluate new audiences for virtual reality (VR) by understanding the impact and benefits VR could have on the delivery of the health and social care curriculum in Higher and Further education (HE/FE).Today, the NHS employs 1.4M people and social care 1.6M, this equates to 10% of the UK's working population. Soft skills are integral to health and social care education and training. This is currently delivered using roleplay, 'on the job' learning and passive e-learning. All fail to sufficiently equip learners with the skills and resilience to thrive in the sector.The proposed feasibility study seeks to co-design, with educators, 360 simulation interactions and three-dimensional immersive experiences as part of the soft skills learning journey to develop and test a cost effective and scalable, realistic (emotionally engaging), mobile application and, crucially, impactful learning experiences (higher completion rates, improved knowledge retention) and is central to the business being able to leverage what is a global Immersive content which is not yet part of everyday media consumption. The feasibility aims to move VR training from the experimental and novel to the everyday.Project outputs include a tested demonstrator, new processes and confirmation of product design. The company will complete an evaluation study, comparing the solution with traditional learning and uncover HE/FE motivations for immersive technology adoption and understand how immersive technology can impact educational audience behaviours leading to improved learning.
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