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Patient’s Virtual Guide: A healthcare app using augmented reality, gamification and AI to improve a child’s knowledge of health interventions)

Patient’s Virtual Guide: A healthcare app using augmented reality, gamification and AI to improve a child’s knowledge of health interventions)
患者虚拟指南:一款医疗保健应用程序,利用增强现实、游戏化和人工智能来提高儿童对健康干预措施的了解)
批准号:
104123
负责人:
金额:
$59.55万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --

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中文摘要
翻译
有强有力的证据表明,对健康干预措施准备不足/不了解的儿童会经历更大的压力和焦虑,导致更差的健康结果。此外,健康素养差,导致穷人参与卫生服务。目前,通过传单、DVD、书籍、模型和在线信息对儿童进行健康干预教育;这些材料往往针对成年人,对儿童不友好。目前针对儿童的技术(例如寻路、故事书和反馈应用程序)是医院特有的,成本高,不提供关于具体健康干预措施的教育。公司Pop有限公司(CP-一家专注于增强现实的创新型中小企业数字机构)与边山大学(EHU)合作,将通过开发患者虚拟指南(PVG)来满足市场需求:第一款使用3D增强现实(AR)的医疗保健应用程序,以提高儿童对健康干预措施的理解和知识,提高健康素养以及与健康专业人员和健康环境互动的能力。该项目将扩展现有功能,构建新功能并创建可申请专利的IP,然后通过90名患者评估和证明该平台的临床有效性。在成功完成该项目后,最终的商业原型将在英国和美国市场进入12个月。关键词:AR,AI,儿童健康教育。
英文摘要
There is strong evidence that children who are poorly prepared/informed about health interventions experience increased stress and anxiety leading to poorer health outcomes. Furthermore, poor health literacy is shown to lead to poor engagement with health services. Currently, children are educated about health interventions through leaflets, DVDs, books, models and online information; often these materials are aimed at adults and are not child-friendly. Current technologies targeted at children (e.g. wayfinding, storybook & feedback apps) are hospital specific, costly and do not provide education on specific health interventions. Corporation Pop Ltd (CP- an innovative SME digital agency focussed on augmented reality) in collaboration with Edge Hill University (EHU) will address the market need by developing Patient’s Virtual Guide (PVG): the first healthcare app to use 3D Augmented Reality (AR) to improve a child’s understanding and knowledge of health interventions, increasing health literacy and ability to engage with health professionals and health environments. The project will extend existing features, build new features and create patentable IP, then evaluate and prove the clinical effectiveness of the platform with 90 patients. Following successful completion of this project, final commercial prototyping will ensue with market entry with 12 months with both the UK and USA. Key terms: AR, AI, Child Health Education.
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