XR Audience Centred Design - The Future of Immersive Theatre
XR Audience Centred Design - The Future of Immersive Theatre
批准号:
133753
负责人:
金额:
$5.53万
依托单位:
依托单位国家:
英国
项目类别:
Feasibility Studies
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --
中文摘要
“未来是数字化的:观众希望技术如何与戏剧融合?_Fatherland XR_将现场戏剧表演与尖端数字技术结合在一起-模糊了现实与虚拟现实之间的界限。这是第一次,在剧院环境中,所有观众都可以同时享受虚拟现实体验-而无需每个人都戴上耳机。耳机是有问题的,它们对许多人来说是一种障碍,而且相当多的观众不愿意与它们接触。通过将观众置于设计的核心,我们现在希望继续推动技术的边界-询问我们的观众接下来会喜欢什么,以及我们如何设计最适合他们的体验。我们的方法使用了与电影中创建动画化身相同的技术。使用动作捕捉,我们在虚拟现实耳机中创建角色,场景和图像,现场直播。舞台上的演员身上戴着追踪器,这样他们就可以被投射到虚拟现实中。观众志愿者戴着耳机,同时与舞台上的演员和他们在虚拟现实中描绘的角色互动。其余的观众看到志愿者的经历投射在巨大的屏幕上。因此,观众看到了双重:既包括演员和戴着耳机的志愿者之间在舞台上展开的真实情况,也包括这种行为在虚拟现实中是如何形成的。在演出的不同阶段,我们会邀请其他志愿者参与并参与故事的发展。通过将观众置于设计的核心,我们可以测试许多不同的技术和戏剧可能性,以了解哪些是观众更喜欢的。_Fatherland_在其最初的概念中,为剧院观众提供了一种革命性的方式来体验VR,而无需使用耳机。下一步使我们能够进行可行性和受众测试,以确保未来的发展与受众的需求和优先事项在设计的核心。这使我们能够不关注技术可以或应该做什么,而是关注我们的受众希望它做什么。通过这个发现的过程,我们将为这项新兴技术添加定义。该项目将以观众的需求为中心来开发性能,使我们能够提供令人兴奋的创新剧院,以取悦那些它的设计对象-它的观众。"
英文摘要
"The future is digital: how would audiences like technology to integrate with theatre? _Fatherland XR_ brings together live theatre performance with cutting-edge digital technology - blurring the barrier between reality and virtual reality. For the first time, in a theatre setting, a whole audience can enjoy a virtual reality experience at the same time - without the need for everyone to wear a headset. Headsets are problematic, they are a barrier for many, and a significant number of theatregoers are reluctant to engage with them. By putting the audience at the heart of the design, we now want to continue to push the boundaries of technology - asking what our audience would like next, and how we can design the experience to best suit them.Our approach uses the same technology that creates animated avatars in films. Using motion capture, we create characters, scenes and imagery in a virtual reality headset, live onstage. An actor onstage wears trackers on their body, so they can be projected into the virtual reality. Audience volunteers wear a headset and interact simultaneously with the onstage actor and with their character portrayed in virtual reality. The rest of the audience sees the volunteers' experience projected on to giant screens. The audience thus see double: both the reality of what is unfolding onstage between the actor and the headset-wearing volunteer, and how that action takes shape in virtual reality. At different stages of the performance, other volunteers are asked to take part and engage in the development of the story.By putting the audience at the heart of the design, we can test a number of different technological and theatrical possibilities to understand which are preferable to the audience. _Fatherland_, in its original concept, provided a revolutionary way for theatregoers to experience VR without the need to use a headset. This next step allows us to do feasibility and audience testing to ensure that future advancements are developed with the audience's needs and priorities at the heart of the design. This allows us to focus not on what the technology could -- or should -- do, but what our audience want it to do. Through this process of discovery, we will add definition to this newly emerging technology. The project will develop performance with audience's needs centrally in mind, allowing us to deliver exciting innovative theatre to delight those it was designed for - it's audience."
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
海外基金