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Liminal Materials: The Cloud Project

Liminal Materials: The Cloud Project
阈限材料:云项目
批准号:
133768
负责人:
金额:
$5.55万
依托单位:
依托单位国家:
英国
项目类别:
Feasibility Studies
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --

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中文摘要
翻译
“沉浸,即身体沉浸在另一个世界或环境中的体验,首先是一种感官体验,依赖于我们的空间感和身体感。VR技术是实现这一目标的一种方法,但另一种方法是用数字媒介内容来增强我们共享的物理空间;增广空间的一种形式。从剧院和秘密电影院,到装置艺术和博物馆展览,这是一条很好的沉浸式道路,也允许高度直观,社交和在许多情况下引人入胜的沉浸形式。没有耳机,而是一种集体的身体沉浸体验。Squidsoup's多年来一直试图利用各种媒体和技术创造这种沉浸式的社交空间。我们的“光之海洋”项目使用数千个单独控制的灯的3D阵列来创建高度身临其境、社交、漫步和响应的体验,效果非常好。云项目_试图做同样的,但使用烟/雾/雾/云,而不是led。我们想要创造一种可控的云形式,或者烟雾。我们计划使用数字化管理的反馈系统来创建云,但我们希望它是真实空间中的物理云形式。雾、霾、烟和干冰已经在娱乐行业使用了几十年。随着环球影城的Twister经历,以及Magic Mist等公司探索高压喷雾系统的新用途,这种技术正在开始发展。像Fujiko Nakaya, Anthony McCall, Ann Veronica Janssens甚至Antony Gormley这样的艺术家多年来一直在使用雾和雾,但最近像Kimchi和Chips这样的数字艺术家已经将雾作为可视化动态体积形式的关键特征。但是没有人真正试图利用云本身的形式。可控的云形式可以有多种用途。它可以是沉浸式体验中的一种存在,也可以是一系列多媒体方法的一部分;结合灯光(led,激光),用作移动投影表面来模拟2D或3D视觉效果,或用激光射穿;用于掩盖或框架物理结构。”
英文摘要
"Immersion, the experience of being physically submerged in another world or environment, is above all a sensory experience, relying on our senses of space and physicality.VR technologies are one approach to achieve this, but another is to augment our shared physical space with digitally mediated content; a form of _augmented space_. Borrowing from areas as diverse as theatre and secret cinema, to installation art and Museum exhibits, this is a well-trodden path to immersion that also allows for a highly intuitive, social and in many cases engaging form of immersion. No headsets, but a collective physical experience of immersion.Squidsoup's has for many years sought to create such immersive social spaces using a variety of media and techniques. Our _Ocean of Light_ project uses 3D arrays of thousands of individually controlled lights to create highly immersive, social, walkthrough and responsive experiences to great effect. _The Cloud Project_ seeks to do the same, but using smoke/mist/fog/clouds rather than LEDs.We want to create a controllable cloud form, or plume of smoke. We plan to use digitally managed feedback systems to create the cloud, but we want it to be a physical cloud form, in real space.Fog, haze, smoke and dry ice have been used in the entertainment industry for decades. The techniques are beginning to evolve, with experiences such as Universal Studio's Twister experience, through to companies like Magic Mist exploring novel uses for high pressure misting systems. Artists such as Fujiko Nakaya, Anthony McCall, Ann Veronica Janssens and even Antony Gormley have been using fog and mist for many years, but recently digital artists such as Kimchi and Chips have been incorporating mist as a key feature in visualising dynamic volumetric form._But no-one is really trying to harness the form of the cloud itself._A controllable cloud form can be used in a range of ways.It can be a presence itself within immersive experiences, but also as part of a range of multimedia approaches; combined with lights (LEDs, lasers), used as a moving projection surface to simulate 2D or 3D visuals, or shot through with lasers; used to mask or frame physical architecture."
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Capture and Release of Droplets Using Advanced Materials for High Technology Applications
  • 批准号:
    52073127
  • 项目类别:
    面上项目
  • 资助金额:
    58.0万元
  • 批准年份:
    2020
  • 负责人:
    Alidad Amirfazli
  • 依托单位:
Journal of Materials Science & Technology
  • 批准号:
    51024801
  • 项目类别:
    专项基金项目
  • 资助金额:
    24.0万元
  • 批准年份:
    2010
  • 负责人:
    罗东
  • 依托单位: