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A touchable universe: potential of haptic technology to improve learning outcomes

A touchable universe: potential of haptic technology to improve learning outcomes
可触摸的宇宙:触觉技术改善学习成果的潜力
批准号:
971418
负责人:
金额:
$10.12万
依托单位:
依托单位国家:
英国
项目类别:
Small Business Research Initiative
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --

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中文摘要
翻译
职务名称:可触摸的宇宙:探索触觉技术的潜力,以改善学习成果。触觉是一种新兴的技术,使人们能够感受数字信息。当与3D视听界面相结合时,它为教育提供了巨大的潜力。例如,一个精心设计的系统将使牙科学生能够在虚拟患者的口腔中练习钻孔时感觉到牙齿,而物理学生可以比较在地球和欧罗巴上推雪球上山,设计师可以学习如何在不需要熔炉的情况下塑造玻璃器皿。Anarkik 3D的建议是采用可触摸世界的理念,并建立数字平台,使开发人员能够创建和构建触觉应用程序,用于经济实惠但令人信服的虚拟教室,学生可以以比以往任何时候都更真实和有趣的方式体验课程。我们将与教育工作者、体验设计师和学生合作,确定直接与国家课程挂钩的生动学习体验的要求,特别关注“难教”的主题。这些将由教育和商业合作伙伴,包括大学和国际分销商,根据包括成本,复杂性,教育价值和市场吸引力在内的矩阵进行评估。这些需求中的最佳需求将被推进并构建到平台中。原型示范软件应用相结合的触觉和,例如,3D音频视频材料将在英国各地的一系列学校进行测试,以帮助证明关键信息-触觉学习环境提供了一个负担得起的和有效的方式来提高技能和理解“难以教”的学科领域。实现这一目标的核心技术是Anarkik 3D在2008年开发的经过验证的“A-Frame”系统,该系统获得了SMART奖。这款屡获殊荣的商用3D建模应用程序是使用A-Frame系统设计和构建的,该系统可高度扩展,可用作教育资源,以支持需要访问各种引擎(如物理引擎或学习代码沙箱)的教育应用程序的开发。我们的团队拥有编码方面的专业知识来进行更改,并拥有分销商来帮助优化和推广最终的应用程序。因此,这项可行性研究的成果将包括经过测试的开发方法,经过调整的A-Frame,清楚地了解哪些触觉套件以何种成本提供最大的教育效益,更好地了解开发成本和投资回报预测。
英文摘要
Title: The touchable universe: exploring the potential of haptic technology to improve learning outcomes.Haptics is an emerging technology that enables people to feel digital information. When combined with 3D audio-visual interfaces, it offers enormous potential for education. For instance, a well- designed system will enable dental students to feel the tooth as they practice drilling in a virtual patient’s mouth, while physics students could compare pushing snowballs uphill on Earth and Europa, and designers could learn how to shape glassware without the need for a furnace. Haptics makes the virtual universe touchable.Anarkik 3D’s proposal is to take the idea of the touchable universe and build the digital platform that will enable developers to create and build haptic apps for use inside an affordable but convincing virtual classroom, where students can experience lessons in a fundamentally more realistic and interesting manner than ever before. Working with educators, experience designers and students, we will define the requirements for vivid learning experiences that link directly to the national curriculum, with a particular focus on ‘hard to teach’ topics. These will be evaluated by educational and business partners, including universities and an international distributor, against a matrix including cost, complexity, educational value and market appeal. The best of these requirements will then be taken forward and built into the platform. Prototype demonstrators as software applications combining haptics and, for example, 3D audio-video materials will be tested in a range of schools across the UK to help prove the key message – that haptic learning environments provide an affordable and effective way to improve skills and understanding in ‘hard to teach’ subject areas. The core technology enabling this to happen is Anarkik3D’s proven ‘A-Frame’ system, developed in 2008 with a SMART award. This award winning commercially available 3D modelling application was designed and built using the A-Frame system which is highly expandable for use as an educational resource to support the development of educational apps that need access to various engines, such as a physics engine or a learn-to-code sandbox. Our team has the coding expertise to make the changes, and distributors to help to prioritise and market the resultant apps.The outputs of this feasibility study will therefore include tested develop methodologies, an adapted A-Frame, a clear understanding of which haptic kits offer most educational benefit for what cost, better understanding of development costs and projections for return on investment.
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