The Error Network
The Error Network
批准号:
AH/N001400/1
负责人:
Sita Taylor
金额:
$4.53万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2015
资助国家:
英国
项目状态:
已结题
起止时间:
2015 至 --
中文摘要
错误网络的目的是汇集一个多学科的专家团队,探索舞蹈和人机交互(HCI)设计如何通过积极参与歧义和错误的生成可能性来相互告知和询问。该项目包括来自舞蹈和人机交互的研究人员,以及来自考古计算、心理学、假肢、文化理论、数字媒体社会学和数学的研究人员,每个人都将对人机界面的其他学科理解带入批判性辩论。这个网络是需要的,因为HCI最近与具体化的接触仍处于相对初级阶段,承认包括表演和舞蹈的话语和实践的好处,但尚未实现其全部潜力。基于身体的方法,如身体风暴(为了设想解决方案而使用想象界面的物理体验)现在通常用于创建有效的设计,以“使事物更好地工作”。然而,这些创造性的方法主要集中在寻找解决方案上,将身体置于技术之上,而不是探索身体与技术相互作用的经验和可能性的问题寻求。相比之下,舞蹈方法的价值在于允许偶然性,意想不到的和计划外的发展新的创造性成果。学科之间的对话将探讨舞者的具体知识和舞者在其创作过程中使用的方法如何阐明人与机器之间的关系,从而导致对HCI中具体知识的潜在新见解。同样,对数字代码中的错误、“噪音”和小故障概念的研究,为舞蹈编舞的创作过程提供了新的可能性。网络将举办两个工作坊实验室,在此期间,所有参与者将参与舞蹈和人机交互设计的实践实验。这些活动将发展对这些领域内的方法、问题和关切的共同语言和理解,以便能够更详细地研究它们之间的交叉点和交叉。这种基于研讨会的方法在AHRC、EPSRC和jiscc资助的涉及PI和Co-I的项目中被证明是非常成功的,这导致了舞蹈和计算/工程学者之间有益的辩论。该网络将在一个研讨会上达到高潮,该研讨会将吸引更广泛的跨学科社区,包括来自舞蹈领域、数字媒体领域的行业专业人士,以及那些将两者结合起来的人。研讨会将包括以实践为基础的传播和口头报告,以便与学术界和工业界代表有效地分享跨学科的研究成果。该网络还将产生至少两篇同行评议的研究期刊论文,针对不同学科的读者,它将导致发展一个更大的项目,以追求从研究中产生的具体兴趣领域。一个项目网站将整理和散发网络活动的文件,包括可能对学术界和工业界的研究人员有用的实际练习的细节。在研讨会实验室期间,社交媒体将被用于分享研究成果,并鼓励与更广泛的社区进行辩论。该网络是探索跨学科研究创新领域的重点通知。
英文摘要
The aim of the Error Network is to bring together a multi-disciplinary team of experts to explore how dance and human-computer interaction (HCI) design can inform and interrogate each other through positive engagement with the generative possibilities of ambiguity and error. The project includes researchers from dance and HCI, alongside those from archaeological computing, psychology, prosthetics, cultural theory, digital media sociology and mathematics, each bringing other disciplinary understandings of human/computer interfaces to the critical debate. This Network is needed because HCI's recent engagement with embodiment is still in its relative infancy, acknowledging the benefits of including discourses and practices from performance and dance but yet to realise their full potential. Body-based methods like bodystorming (physically enacting the experience of using imagined interfaces in order to envisage solutions) are now commonly used to create effective design to 'make things work better' for human engagement. Yet these creative approaches are focused heavily on solution-finding that prioritises the body over technology, rather than problem-seeking that explores the experiences and possibilities of body-technology interactions. In contrast, dance methods are valued for allowing contingency, the unexpected and the unplanned to develop new creative outcomes. The dialogue between the disciplines will explore how the embodied knowledge of the dancer and the methods that dancers employ within their creative processes illuminate relationships between human and machine, leading to potentially new insights about embodied knowledge in HCI. Similarly, investigation of concepts of error, 'noise' and glitches in digital code offers new possibilities for creative processes in dance choreography. The Network will host two workshop laboratories during which all participants will engage in practical experimentations in both dance and human-computer interaction design. These activities will develop shared languages and understandings of the methods, issues and concerns within these fields, so that intersections and cross-overs between them can be interrogated in more detail. Such workshop-based methods have proven highly successful in previous AHRC, EPSRC and JISC-funded projects involving the PI and Co-I, leading to profitable debate between dance and computing/engineering academics. The Network will culminate in a symposium, which will engage a broader cross-disciplinary community including industry professionals from the field of dance, the field of digital media, and those whose work combines the two. The symposium will include practice-based dissemination as well as oral presentations in order to share the findings effectively across disciplines and with academic and industry delegates. The Network will also produce a minimum of two peer-reviewed research journal papers aimed at different disciplinary audiences and it will lead to the development of a larger project to pursue specific areas of interest arising from the research. A project website will collate and disseminate documentation from the Network activities, including details of practical exercises that might be useful to researchers in both academy and industry. Social media will be employed during the workshop laboratories to share the research findings as they unfold, and to encourage debate with wider communities. This Network falls under the highlight notice for the exploration of innovative areas of cross-disciplinary enquiry.
期刊论文(1)
专著(0)
科研奖励(0)
会议论文
A World of Muscle, Bone and Organs: Research and Scholarship in Dance
肌肉、骨骼和器官的世界:舞蹈研究和奖学金
DOI:
--
发表时间:
2018
期刊:
影响因子:
--
作者:
[Gibson R]
通讯作者:
Gibson R
Projecting Performance: Interrelationships between performance and technology, dancer and operator
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批准号:AH/D502756/1
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项目类别:Research Grant
-
资助金额:$6.73万
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财政年份:2006
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负责人:Sita Taylor
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依托单位:
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依托单位: