课题基金 / 基金详情

Cinema Unframed: exploring the screen in virtual reality, through live installation and mobile app

Cinema Unframed: exploring the screen in virtual reality, through live installation and mobile app
Cinema Unframed:通过现场安装和移动应用程序探索虚拟现实中的屏幕
批准号:
AH/R004854/1
负责人:
Richard Misek
金额:
$7.07万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2017
资助国家:
英国
项目状态:
已结题
起止时间:
2017 至 --

项目摘要

项目成果

Richard Misek的其他基金

相关文献

中文摘要
翻译
该项目将改编并联合收割机从数字转换项目“视听散文:电影和媒体研究的数字方法”的主要研究成果,成为一个18-24分钟的互动“VR散文电影”,包括三集,探讨电影制作过程中的框架,编辑和声音的基础作用。每一集都将允许用户探索和思考与VR兴起相关的关键范式转变之一:将信箱框架转换为360度空间,放弃连续性编辑和蒙太奇,以及将传统的“声音混合”分解为交互式双耳音景。最初的项目探索使用数字视频制作作为在电影和媒体研究领域进行研究的方法。特别是,它测试了“视听论文”(或“视频论文”)可以补充传统的电影和媒体书面学术的不同方式,以吸引数字本土观众。VR在过去18个月的兴起为视频文章提供了全新的机会。该项目探讨了将VR的沉浸式力量用于关键和教育目的的可能性,特别是将VR用作向新观众传达电影和媒体研究的工具。通过制作一部VR散文电影,该项目将与BFI教育合作开展一系列积极的传播和公众参与活动。这将大大增强原始项目对三个主要受益群体的影响:18-30岁的新电影观众,国际VR创作者和(迄今为止潜在的)英国VR制作部门。在这样做的过程中,这个项目遵循了马克·扎克伯格20亿美元的策略,即VR提供了屏幕媒体未来的关键之一。
英文摘要
This project will adapt and combine key research outputs from the Digital Transformations project 'The Audiovisual Essay: a digital methodology for film and media studies' into an 18-24 minute interactive 'VR essay film', comprising three episodes that explore the foundational role of framing, editing, and sound within the film-making process. Each episode will allow users to explore and think through one of the key paradigm shifts associated with rise of VR: the transformation of the letterbox frame into 360 degree space, the abandonment of continuity editing and montage, and the dissolution of the traditional 'sound mix' into an interactive binaural soundscape. The original project explored the use of digital video-making as a methodology for conducting research in the fields of film and media studies. In particular, it tested different ways in which the 'audiovisual essay' (or 'video essay') could complement traditional written scholarship on film and media to engage with digitally native audiences. The rise of VR over the last eighteen months opens radically new opportunities for the video essay to do so. This project explores the possibility of channeling the immersive power of VR for critical and educational ends, and in particular of using VR as a tool for communicating research on film and media to new audiences. By creating a VR essay film, the project will make possible a range of active dissemination and public engagement activities in collaboration with BFI Education. These will significantly augmenting the impact of the original project across three key groups of beneficiaries: new 18-30 year old cinemagoers, international VR creators, and the (so far latent) UK-based VR production sector. In doing so, this project follows Mark Zuckerberg's $2 billion gambit that VR provides one of the keys the future of screen media.
期刊论文(1)
专著(0)
科研奖励(0)
会议论文
'Real-time' virtual reality and the limits of immersion
“实时”虚拟现实和沉浸感的局限性
DOI: 10.1093/screen/hjaa058
发表时间: 2020
期刊: Screen
影响因子: 0.3
作者: [Misek R]
通讯作者: Misek R
COVID-19: Widening access to arts and culture through video streaming
  • 批准号:
    AH/V012835/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $20.4万
  • 财政年份:
    2020
  • 负责人:
    Richard Misek
  • 依托单位:
The Audiovisual Essay: a digital methodology for film and media studies
  • 批准号:
    AH/M010392/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $3.86万
  • 财政年份:
    2015
  • 负责人:
    Richard Misek
  • 依托单位: