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The Life of Buildings

The Life of Buildings
建筑物的寿命
批准号:
AH/R009910/1
负责人:
Richard Brook
金额:
$6.89万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --
关键词:

项目摘要

项目成果

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中文摘要
翻译
这个想法的核心是对我们城市的墙壁和房间进行数字保存。城市在改变,他们必须改变,这就是他们所做的。没有发展,城市就会僵化、僵化,并可能成为自己的主题化版本。开发并非没有其敏感性,往往涉及对建筑物,景观和空间保护的热情抗议。人们经常援引法定上市程序来阻止发展。在某种意义上,这可能被解释为滥用旨在保护我们最好的建筑遗产的立法。在最后一刻试图通过上市来挽救面临拆除威胁的建筑物的努力往往会失败,通常的结果是在规划批准中加入一项条款,即进行考古记录。这份记录可能包括测量调查、摄影调查和粗略的遗址文化历史书面报告。三维测量通常仅用于生成二维记录。这些记录很难获得,从技术角度讲,是代表丢失文物的一种有限手段。这些记录也未能代表经历过这些建筑的人民和社区的文化遗产价值。传统的考古报告是一个穷人的工具,以访问基于地方的记忆,故事和个人历史的无形遗产。想象一下,能够在一条街道上遇到一座建筑物,而这座建筑物已经不存在了,但曾经矗立着。想象一下,能够进入那座建筑,穿过它的空间,听到隐藏在墙壁里的故事。3D虚拟模型可以包含从档案来源数字化的建筑物的幸存建筑图纸-观众可以以1:1的比例浏览建筑图纸;它可以承载嵌入模型中的静止图像;它可以在墙壁内承载口述历史。该项目设想创建一个模型,可以重新创建一个丰富和分层的建筑版本,并通过整理社会,文化,技术和视觉档案资源将其变为现实。一个建筑,成为超过其部分的总和,并有更多的传授比它以往任何时候都没有当它是'活着'。三维空间的数字再现具有许多特征,并且可以通过多种方法来产生。建筑物可以专门在CAD软件中详细建模并渲染以产生高度逼真的图像;建筑物的图像可以映射到简单的虚拟3D形式;多个二维图像可以由软件解释以创建3D版本;激光扫描可以产生丰富的外部和内部环境表示。在这项研究中,我们的目标是调查的方法范围,以确定哪些可能是最好的追求我们的更广泛的目标,以产生虚拟模型的建筑物,也是其他文化的历史,如口头证词和记忆库。我们对这样一个界面的设计、美学和可用性感兴趣,因此,我们将仔细评估每一种现有的方法及其对未来开发混合现实体验的适用性,这些体验是地理定位的,可以承载其他形式的媒体。除了调查一系列记录和复制空间的方法外,该项目还试图将现有的档案记录汇集在一起,情境化和无障碍格式。与我们的项目合作伙伴The Modernist Society和曼彻斯特中央参考图书馆的Archives+一起,我们的目标是通过虚拟复制目前计划拆除的犹太教堂来实现概念验证,作为曼彻斯特市中心新开发项目的一部分。我们将整理现有的档案图像,录音和图纸,并邀请公众提供新的贡献,分享他们的记忆和与该网站有关的文物。
英文摘要
This idea centres on the digital preservation of the walls and rooms of our cities. Cities change, they have to, it's what they do. Without development cities are petrified, stultified and can become thematised versions of themselves. Development is not without its sensitivities and often involves passionate protest about preservation of buildings, vistas and space. The statutory listing process is frequently invoked in an attempt to prevent development. In some senses this may be construed as a misuse of legislation designed to preserve the best of our built heritage. Last minute attempts to save buildings under threat of demolition through listing often falter and a usual outcome is a clause in the planning approval that an archaeological record is made. This record may include a measured survey, a photographic survey and cursory written reports of the cultural history of the site. Three-dimensional surveys are frequently used only to produce two-dimensional records. Such records are hard to access and, in technological terms, are a limited means of representing lost artefacts. These records also fail to represent the cultural heritage value to the people and communities that experienced the buildings. Traditional archaeological reports are a poor vehicle for accessing the intangible heritage of place-based memories, stories and personal histories. Imagine being able to encounter a building on a street where the building no longer exists, but once stood. Imagine being able to enter that building and to walk through its spaces and hear the stories hidden in its walls. A 3D virtual model could contain surviving architectural drawings of the buildings, digitised from archive sources - a viewer could walk at a scale of 1:1 through the architectural drawings;. It could host still images embedded within the model; it could carry oral histories literally within its walls. This project imagines the creation of a model that can recreate a rich and layered version of a building and bring it to life through the collation of social, cultural, technical and visual archival sources. A building that becomes more than the sum of its parts and has more to impart than it ever did when it was 'alive'. The digital reproduction of three-dimensional space takes many characters and can be produced through a multitude of methods. Buildings can be modelled in detail exclusively in CAD software and rendered to produce highly realistic images; images of buildings can be mapped onto simple virtual 3D forms; multiple two-dimensional images can be interpreted by software to create 3D versions; laser scanning can produce materially rich representations of both exterior and interior environments. In this research we aim to investigate the range of methods to ascertain which might be the best in pursuit of our broader aim to produce virtual models of buildings that are also a repository for other cultural histories, such as oral testimony and memories. We are interested in the design, aesthetics and usability of such an interface and, as such, will carefully assess each existing method and its suitability for the onward development of mixed-reality experiences that are geo-located and can host other forms of media.As well as investigating a range of methods for the recording and reproduction of space the project seeks to draw together and represent existing archival records in a rich, contextualised and accessible format. With our project partners, The Modernist Society and Archives+ at Manchester Central Reference Library, we aim to realise proof of concept through the virtual reproduction of a synagogue currently scheduled for demolition as part of a new development in central Manchester. We will collate existing archival images, recordings and drawings as well as inviting new contributions from the public to share their memories and and artefacts related to the site.
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The Landscapes of Post-War Infrastructure: Culture, Amenity, Heritage and Industry
  • 批准号:
    AH/T006137/2
  • 项目类别:
    Research Grant
  • 资助金额:
    $1.24万
  • 财政年份:
    2022
  • 负责人:
    Richard Brook
  • 依托单位:
The Landscapes of Post-War Infrastructure: Cooling down
  • 批准号:
    AH/T012390/2
  • 项目类别:
    Research Grant
  • 资助金额:
    $0.97万
  • 财政年份:
    2022
  • 负责人:
    Richard Brook
  • 依托单位:
The Landscapes of Post-War Infrastructure: Culture, Amenity, Heritage and Industry
  • 批准号:
    AH/T006137/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $4.64万
  • 财政年份:
    2020
  • 负责人:
    Richard Brook
  • 依托单位:
The Landscapes of Post-War Infrastructure: Cooling down
  • 批准号:
    AH/T012390/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $10.3万
  • 财政年份:
    2020
  • 负责人:
    Richard Brook
  • 依托单位:
海外基金