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Visual navigation in ants: from visual ecology to brain

Visual navigation in ants: from visual ecology to brain
蚂蚁的视觉导航:从视觉生态到大脑
批准号:
BB/R005036/1
负责人:
Paul Graham
金额:
$45.41万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --

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中文摘要
翻译
所有动物都有基本的方向感,但大多数动物也能学习环境中的线索,使它们能够在熟悉的地点之间导航。对于人类和蚂蚁来说,这些学习到的引导线索主要是视觉上的,正在开发使用类似线索的自主机器人。我们的目标是了解蚂蚁的微小大脑如何能够在没有GPS的情况下支持导航壮举,这些导航壮举优于任何现有的机器人,而且往往比人类更好。蚂蚁有强大的进化压力成为成功的航海家,因为为了生存,它们需要觅食并将食物带回巢中。研究表明,它们能迅速学习巢和食物位置周围的视觉线索,并对这些关键位置之间复杂的地形形成长时间路线的记忆。但记忆中存储了什么,又是如何用来指导行为的呢?另一种假设包括:A)它们存储特定视角下周围场景的“快照”,并在返回同一地点时尝试匹配这些快照;B)它们检测突出的地标或特征,并使用这些位置来确定它们的位置;C)它们将视觉场景处理成紧凑而强大的内部表示,它们可以灵活地使用这种表示来识别它们当前的位置,并确定通往目标的正确路线。我们将使用实验和木蚁模型的混合来研究这些可能性。我们的方法将包括对森林蚂蚁栖息地的自然景观中实际可用于导航的信息进行自上而下的分析,以及自下而上地调查哪些大脑区域似乎对导航任务至关重要。后一种方法的动机是来自其他昆虫的证据,即对模式的记忆(与假设A一致)存储在被称为蘑菇体的大脑区域,而提取的方向信息(与假设C一致)在不同的区域中央复合体处理。我们将进行有史以来第一次实验,以测试这些区域的大脑损伤是否会影响蚂蚁的视觉导航。我们还将开发一种新型的跑步机系统,在这种系统中,蚂蚁可以被放置在球体上,在它们向前和旋转运动得到补偿的同时自由行走,以保持它们处于相同的位置和方向。这将允许我们在虚拟世界中测试蚂蚁,在虚拟世界中,我们可以独立操作视觉场景的不同部分或属性,并跟踪导航决策的直接影响。这项工作将通过开发可以用相同的实验刺激进行测试的等同的“虚拟蚂蚁”模拟来补充。我们的虚拟蚂蚁的大脑将包含与上述假设相对应的计算算法,这样我们就可以预测如果该假设是正确的,真实的蚂蚁应该做什么。我们还将测试与损伤实验中测试的大脑电路相对应的神经网络模型。了解蚂蚁的大脑应该会让我们深入了解包括人类在内的其他动物使用的导航机制,并为技术提出新的解决方案。
英文摘要
All animals have a basic sense of direction, but most can also learn cues in their environment to enable them to navigate between familiar locations. For both humans and ants, these learnt guidance cues are primarily visual, and autonomous robots are being developed that use similar cues. Our goal is to understand how the tiny brain of the ant is capable of supporting navigational feats - without GPS - that are superior to any current robots, and often better than humans. Ants have strong evolutionary pressure to be successful navigators, as to survive they need to forage for food and bring it back to their nest. They have been shown to rapidly learn visual cues surrounding nest and food locations, and to develop memories for long routes through complex terrain between these key locations. But what is stored in memory, and how is used to guide behaviour? Alternative hypotheses include: A) they store 'snapshots' of the surrounding scene from a particular point of view and try to match these when returning to the same place; B) they detect prominent landmarks or features, and use those locations to triangulate their position; C) they process the visual scene into a compact and robust internal representation that they can use flexibly to recognise their current location and to determine the correct course to a goal.We will use a mixture of experiments and modelling on wood ants to investigate these possibilities. Our approaches will include 'top-down' analysis of what information is actually available in the natural scenery of the wood ant habitat for navigation, and bottom-up investigation of which brain areas seem to be crucial in navigational tasks. The latter approach is motivated by evidence from other insects that memory of patterns (consistent with hypothesis A) are stored in a brain area called the mushroom bodies, whereas abstracted directional information (consistent with hypothesis C) is processed in a different area, the central complex. We will carry out the first ever experiments to test if brain lesions in these areas affect visual navigation in ants. We will also develop a novel treadmill system in which ants can be placed on a sphere, and walk freely while their forward and rotational motion is compensated to keep them in the same position and orientation. This will allow us to test ants in a virtual world in which we can independently manipulate different parts or properties of the visual scene, and track the immediate effect on navigational decisions. This work will be complemented by developing an equivalent 'virtual ant' simulation that can be tested with the same experimental stimuli. The brain of our virtual ant will contain computational algorithms corresponding to the hypotheses above, so that we can predict what the real ant should do if that hypothesis is correct. We will also test neural network models corresponding to the brain circuits tested in the lesioning experiments. Understanding the ant brain should give us insight into navigational mechanisms used by other animals, including humans, and also suggest new solutions for technology.
期刊论文(10)
专著(0)
科研奖励(0)
会议论文
Innate visual attraction in wood ants is a hardwired behavior seen across different motivational and ecological contexts
木蚁天生的视觉吸引力是一种在不同动机和生态背景下都可见的固有行为
DOI: 10.1101/2021.01.29.428794
发表时间: 2021
期刊:
影响因子: --
作者: [Buehlmann C]
通讯作者: Buehlmann C
Mushroom bodies are required for accurate visual navigation in ants
蚂蚁需要蘑菇体来进行准确的视觉导航
DOI: 10.1101/2020.05.13.094300
发表时间: 2020
期刊:
影响因子: --
作者: [Buehlmann C]
通讯作者: Buehlmann C
DOI: 10.1038/s41598-018-31996-0
发表时间: 2018-09-11
期刊: Scientific reports
影响因子: 4.6
作者: [Castillo AE, Rossoni S, Niven JE]
通讯作者: Niven JE
DOI: 10.1007/s00040-022-00867-3
发表时间: 2022
期刊: INSECTES SOCIAUX
影响因子: 1.3
作者: [Buehlmann, C., Graham, P.]
通讯作者: Graham, P.
共 9 条
    Emergent embodied cognition in shallow, biological and artificial, neural networks
    • 批准号:
      BB/X01343X/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $25.49万
    • 财政年份:
      2023
    • 负责人:
      Paul Graham
    • 依托单位:
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      BB/H013644/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $62.91万
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      2010
    • 负责人:
      Paul Graham
    • 依托单位:
    国内基金
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    • 批准号:
      51679025
    • 项目类别:
      面上项目
    • 资助金额:
      62.0万元
    • 批准年份:
      2016
    • 负责人:
      张英俊
    • 依托单位:
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    • 批准号:
      61501079
    • 项目类别:
      青年科学基金项目
    • 资助金额:
      22.0万元
    • 批准年份:
      2015
    • 负责人:
      姜毅
    • 依托单位:
    基于动态环境的船舶交通模拟方法研究
    • 批准号:
      51579025
    • 项目类别:
      面上项目
    • 资助金额:
      63.0万元
    • 批准年份:
      2015
    • 负责人:
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