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Biohaviour - Building the Blind Watchmaker

Biohaviour - Building the Blind Watchmaker
Biohaviour - 打造盲人钟表匠
批准号:
EP/R003564/1
负责人:
Mark Price
金额:
$101.01万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2017
资助国家:
英国
项目状态:
已结题
起止时间:
2017 至 --

项目摘要

项目成果

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中文摘要
翻译
为了创造我们周围的许多复杂产品和系统,我们需要先进的技术。但是,为了创造出大量和复杂的产品,我们还需要复杂的组织系统和流程。大型复杂组织特别依赖系统工程流程,以帮助指导复杂项目的完成。许多产品,如飞机,只是因为这种系统的方法而存在。但这种系统性的方法也有缺点。为了保持对复杂设计的控制,有必要固定想法和概念,并以自顶向下的方法处理细节。这种向下流动使开发保持在原始想法或概念的范围内,但自然会阻止创新和变化。在某种程度上,这种变化和创新是保持全球企业正常运转所需的受控组织的敌人。一个巨大的恐惧是涌现现象;本质上不可知的行为。具有讽刺意味的是,这种创新是迫切需要利用新技术提供的机会,如增材制造或基于云的分布式制造。但是,在复杂的固定组织结构和流程中结合这些技术是非常困难的。在设计未来项目“寻找设计基因”的成功基础上,这项工作从大自然中寻找灵感,寻找一种不受约束的工程设计方法。引入“生物进化”的概念,我们遵循自然生长的行为,而不是仿生。基于能量和平衡的一组基本规则的创建,可以允许设计中自然出现变化。在自然界中,规则是盲目应用的,没有固定的最终形式。最后的形式只是作为其环境的结果而产生的。树木和竹子就是很好的例子。我们的假设是,通过将设计重新想象为一系列对环境和刺激做出反应的基本规则和生长机制,复杂系统的设计将得到简化,涌现可以作为超越传统范式的创新工具。我们看到四个主要挑战:* 获取组件种子的增长规则,以允许组件从Activity中出现 * 定义将使组件种子生长的刺激,并确定该生长是否可以通过刺激来控制。开发快速、可扩展、事件触发的系统,以实现复杂设计的真实的实时创建。*将紧急行为捕获到可以与现有设计和制造系统交互的工作参数集中-即是否有一组参数将定义CAD模型?在这个项目中,我们将研究这种方法的理论方面,以及在工程设计中使用这些基本规则的实际意义。我们将为快速、可扩展、事件触发的系统开发新的计算方法,以表示组件种子的生长行为,这将创建一个依赖于周围环境的设计。种子将生长形成一个更完整的组件或系统,可以在CAD系统中设想。随着系统对环境的反应,种子和芽将有能力繁殖其他种子和芽。例如,形成分支或根,或者在工程环境中形成加强筋或孔。结果应该是封装在原型云服务中的一组规则,它将从简单的种子定义自动创建组件。根据周围的环境,它会变大或变小,根据需要采取形式,形状和颜色。一颗种子应该能够产生多种解决方案,自然产生创新。通过调整规则和行为,我们希望允许一些紧急行为发生。这也是本研究的目的--确定这些基本规则是否可以在设计中得到有效利用--并创造出盲人钟表匠。
英文摘要
To create many of the complex products and systems we have around us we have needed advanced technology. But to create the volume and complexity of products we have also needed complex organisational systems and processes. Large complex organisations have in particular relied on the Systems Engineering process, to help guide complex projects to completion. Many products, such as aircraft, only exist because of this systematic approach. But this systematic approach has a downside. To maintain control of a complex design it is necessary to fix ideas and concepts, and work through detail in a top-down approach. This flow down keeps development within the bounds of the original idea or concept, but naturally prevents innovation and variation. Such variation and innovation are in some ways the enemy of the controlled organisation needed to keep a global enterprise on track. One great fear is the phenomenon of emergence; inherently unknowable behaviour. Ironically this kind of innovation is desperately needed to take advantage of the opportunities offered by new technologies, such as additive manufacturing, or distributed cloud based manufacturing. But marrying these technologies within a complex fixed organisational structure and process is very difficult. Building on the success of the Design the Future project "In Search of Design Genes" this work looks to nature for inspiration, for an unconstrained approach to engineering design. Introducing the concept of 'Biohaviour' we follow the behaviour of natural growth rather than biomimicry. The creation of an elemental set of rules based on energy and equilibrium, could allow variation to naturally arise in design. In nature, the rules are applied blindly with no fixed final form. That final form only arising as a consequence of its environment. Trees and bamboo are wonderful examples of this.Our hypothesis is that by reimagining design as a series of elemental rules and growth mechanisms that react to environment and stimuli, the design of complex systems will be simplified, and emergence could be used as a tool for innovation beyond conventional paradigms.We see four major challenges:* Obtaining growth rules for component seeds to allow components to emerge from the activity* Defining stimuli that will make the component seeds grow and establishing if that growth can be controlled via the stimuli.* Developing fast, scalable, event triggered systems to enable real time creation of complex designs.* Capturing the emergent behaviour into a working set of parameters which can interact with existing design and manufacturing systems - i.e. is there a set of parameters which will define a CAD model?In this project we will investigate theoretical aspects of this approach, and the practical implications of using these elementary rules in engineering design. We will develop novel computational methods for fast, scalable, event triggered systems to represent component seeds' growth behaviour, which will create a design depending on the environment around it. The seeds will grow to form a more complete component or system which can be envisioned in a CAD system. The seeds and shoots will have the ability to spawn others as the system develops in response to the environment. For example, forming a branch, or root, or in an engineering context a stiffener or hole.The result should be a set of rules encapsulated in a prototype Cloud service, that will automatically create a component from a simple seed definition. Depending on its surroundings, it will grow large or small, taking form, shape & colour according to need. One seed should be capable of producing a variety of solutions, generating innovation naturally. By tweaking the rules and behaviours we expect to allow some emergent behaviour to occur. This feeds back to the aim of this study - to establish if these elementary rules can be put to effective use in design - and to create the Blind Watchmaker.
期刊论文(10)
专著(0)
科研奖励(0)
会议论文
DOI: 10.1109/ssci52147.2023.10371945
发表时间: 2023
期刊:
影响因子: --
作者: [Buchanan E]
通讯作者: Buchanan E
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者: [Kyle S]
通讯作者: Kyle S
A Novel Design System for Exploiting Additive Manufacturing
用于利用增材制造的新颖设计系统
DOI: --
发表时间: 2021
期刊:
影响因子: --
作者: [Friel I]
通讯作者: Friel I
SmartMaaS: A Framework for Smart Manufacturing-as-a-Service
SmartMaaS:智能制造即服务的框架
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者: [Barbhuiya S]
通讯作者: Barbhuiya S
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