Development of creative, digital human-computer interfaces (HCI): radical new flexible design interfaces for artists and industry
Development of creative, digital human-computer interfaces (HCI): radical new flexible design interfaces for artists and industry
批准号:
1938187
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2017
资助国家:
英国
项目状态:
已结题
起止时间:
2017 至 --
中文摘要
SAM将研究以从业者为中心的数字界面,用于3D物理制造工作流程中的数据捕获和数据处理。这项研究的背景涉及与计算机一起发展的2D软件工具,以及处于这些软件包界面设计前沿的创意从业者的用户体验。3D建模系统(CAD)和数字制作工具正越来越多地被艺术从业者使用,作为一种制作倍数的手段,更重要的是,在产品和工艺的原型、测试、分析和精炼的循环过程中。除了使用数字工具进行原型制作和生产外,从业者还捕捉数字信息,作为创造性实践的输入。人类的体验逐渐地生活在信息技术淹没的环境中。新兴的物联网(IoT)将加速这一进程。这项博士研究的目的是解决对创意从业者的要求,以及他们如何交互,了解数据丰富的环境,并为从专家到非专家的一系列受众演示复杂的数据方式。使艺术家能够做到这一点的数字界面应该以用户为中心,以实践为中心。学生将开发新的以实践为中心的、激进的界面,用于数据捕获和数据处理,用于3D制造。如果创作实践中的原始素材是数据,而输出是数字,那么艺术家如何处理这些原始数据来创作艺术品?当艺术家从他们的周围收集数据时,需要什么信息?艺术家如何与数据丰富的环境互动?越来越多的创意从业者使用算法处理捕获的数据,使用处理、Java等语言和Grasshop per等界面。这种数据的迭代使用反映了在数字制造的原型阶段使用的迭代方法。然而,如果不仔细考虑如何阅读、解释和表达数据,数据本身可能是没有意义的。学生将设计和制作工具原型,使从业者能够用数据表达一些有意义的东西。潜在的成果和对新知识的贡献将导致一个以用户为中心的综合工具包,供艺术家与传感器丰富的环境互动,其中包括:数据收集工具,一个以用户为中心的界面(HCI),用于以算法操纵数据。
英文摘要
Sam will research practitioner-centred, digital interfaces for data capture and data manipulation within a workflow for 3D physical fabrication.The context of this study relates to 2D software tools that have evolved alongside computers and the user experience of creative practitioners that is at the forefront of interface design for these software packages. 3D modelling systems (CAD) and digital fabrication tools are increasingly being used by artistic practitioners, both as a means of making multiples and more significantly in a cyclic process of prototyping, testing, analysing, and refining products and processes. As well as using digital tools for prototyping and production, practitioners are capturing digital information to use as inputs within creative practice. The human experience is progressively lived in an environment submerged in information technology. This will be accelerated by the emerging Internet of Things (IoT). The aim of this doctoral study is to address the requirements for creative practitioners and how they can interface, understand a data-rich environment and demonstrate complex data way for a range of audiences, from experts to non-experts. The digital interfaces that enable artists to do this, should be user-centred and practice-centred. The student will develop new practice-centred, radical interfaces for both data capture and data manipulation for use in 3D fabrication. If the source material in creative practice is data and the output is digital, how do artists manipulate this raw data to create artworks? What information do artists require when collecting data from their surroundings? How can the artist interact with a data rich environment?Increasingly, creative practitioners are manipulating captured data with algorithms, using languages like Processing, Java, and interfaces such as Grasshopper. This iterative use of data mirrors the iterative methodology used in the prototyping phase within digital fabrication. However, the data alone may be meaningless without careful consideration as to how it is read, interpreted and expressed. The student will design and prototype tools enabling practitioners to express something meaningful with data. The potential outcomes and contribution to new knowledge will lead to a user-centred, integrated toolkit for artists to interact with the sensor rich environment, comprising: instruments for data gathering, a user-centred, interface (HCI) with which to manipulate data algorithmically.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
海外基金