Narrative logics of hate speech: algorithms of fascist storytelling in the digital age.
Narrative logics of hate speech: algorithms of fascist storytelling in the digital age.
批准号:
2243423
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --
中文摘要
讲故事的艺术,与“新的”交流形式--信息--相反,应该提供建议,并站在“真理和智慧的史诗般的一面”(本杰明:1955)。作为对讲故事作为一种数据分析技术兴起的回应,这个由实践指导的研究博士将研究故事是如何被劫持、扭曲和滥用的。它将观察阴谋论、假新闻、迷因和点击诱饵如何在讲故事和讲信息的明显对立的动态中运作。在数字时代--一个内容流通和积累加速的时代,叙事作为一种特殊的意义制造方式,成为塑造和改变公众舆论的关键因素。似乎迫切需要研究的不仅是大数据讲故事如何被用作一种政治战略,而且还包括自我推动的叙事逻辑如何在意识形态话语中发挥重要作用。在新法西斯主义叙事的兴起中,我的研究将集中在数字讲故事如何被用来施加排斥和仇恨,以及它是否可以在抵抗法西斯主义的背景下使用。这将通过在数字传输的仇恨言论中发现的其他系统中的叙事逻辑的算法映射来实现。为了成功地在伦理和认识论的背景下追踪在线叙事形式的多样性,我还将基于模因、点击诱饵心理测试和Facebook Inc.的故事工具创建参与式游戏模拟。对互联网仇恨言论的分析将辅之以对波兰极右翼成员的在线采访。我将从意识形态话语、语言结构和法西斯新言论的研究入手,重点讨论网络内容的话语分析。使用社交网络分析和自然语言处理技术,如情感、词汇、话题和隐含偏见分析,我将检查在波兰政府控制的媒体、在线评论、论坛、标题和流行网站中发现的讲故事机制。尽管新的法西斯主义叙事在过去十年里在许多欧洲国家激增,但在过去70年里,这些叙事来自一个几乎完全保持民族、种族和宗教同质性的国家,考察这些叙事似乎具有重要意义。将我的实地研究放在波兰,可以拒绝将法西斯主义者定位为仅仅是反动的常识性解释。我的主要目标是检查意见形成的过程:(一些)身体如何在图像(思想)和数字传播的思想的欲望物质的背景下与法西斯主义叙事相协调。在进一步的研究阶段,将通过基于收集的数据创建VR游戏来研究这种讲故事的重要性。VR游戏将使我能够分析收集到的数字材料的整个感官光谱:视觉、语言和声音,但也会反思在线贡献的触觉叙事:点击、点击、按下、滑动、滚动。为了在个人用户和在线内容互动的背景下完全掌握这些微观行为的政治,我将发起与伦敦大学学院沉浸式虚拟环境实验室(LAHP的一部分)的对话。我的实践指导的跨学科研究旨在为超感官、量子纠缠和意义制造的肉体背景下的数据分析哲学领域提供原创性贡献。它将描绘导致意见形成的各种逻辑:理性、荒谬、常识、工具主义,最重要的是感官。因此,它不能在一个在科学和人文学科之间刻意划分的机构内进行。以RCA为基础的艺术与人文学院是一个独特的地方,适合我实践指导的研究型博士学位,将艺术、哲学和数字人文学科结合在一起。
英文摘要
The art of storytelling, opposed to the 'new' form of communication - information - was supposed to offer counsel and side with 'the epic side of truth, wisdom' (Benjamin: 1955). As a response to the rise of storytelling as a data analysis technique, this practice-led research PhD would examine how stories get hijacked, distorted and misused. It would observe how conspiracy theories, fake news, memes and clickbait operate within the apparently antagonistic dynamics of storytelling vs information. In the age of the digital - a time of accelerated circulation and accumulation of content, narrative, as a particular way of sense-making becomes a critical agent in shaping and changing public opinions. It seems to be urgent to examine not only how big data storytelling is instrumentalised as a political strategy but also how the self-propelled narrative logics play an important role in ideological discourse.In the rise of new fascist narratives, my research will focus on how digital storytelling is utilised to inflict exclusion and hatred, and if it can be used in the context of resistance against fascism. It would be achieved through algorithmic mapping of narrative logics in systems of othering found in digitally transmitted hate speech. To successfully trace the variety of online narrative forms in the context of their ethics and epistemology, I will also create participatory gameplay simulations based on memes, clickbait psychology tests, and Facebook Inc's 'story' tool. The analysis of Internet hate speech would be supplemented with online interviews with members of the far right in Poland.Starting with the study of ideological discourse, language structures and fascist new speech, I would focus on discourse analysis of Web content. Using social network analysis and Natural Language Processing techniques such as sentiment, lexical, topic, and implicit bias analysis, I would examine the storytelling mechanisms found in the government-controlled media, online comments, forums, headlines, and popular websites in Poland. Despite the proliferation of new fascist narratives in many European countries in the last ten years, it seems significant to examine those from a country that has remained almost entirely nationally, ethnically and religiously homogenous for the last 70 years. Situating my field research in Poland allows the rejection of commonsensical interpretations positioning the fascist as merely reactionary.My main goal is to examine the processes of opinion-forming: how (some)bodies get attuned to fascist narratives in the context of the libidinal materiality of image(ination) and digitally transmitted ideas. In the further stages of research, this materiality of storytelling will be researched through the creation of a VR gameplay based on the collected data. The VR game would enable me to analyse the whole sensual spectrum of the gathered digital material: visuals, language and sounds, but also reflect on the tactile narrative of online contribution: clicking, tapping, pressing, swiping, scrolling. To fully grasp the politics of these micro-actions in the context of interaction between the individual users and online content, I would initiate a dialogue with the UCL Immersive Virtual Environments Laboratory (part of LAHP).My practice-led interdisciplinary research aims to provide an original contribution to the field of philosophy of data analysis in the context of supra-sensuousness, quantum entanglement and corporality of sense-making. It would map the variety of logics leading to opinion forming: rational, absurdist, commonsensical, instrumentalist and, most importantly, sensuous. Thus, it could not be performed within an institution cultivating rigid divisions between the sciences and humanities. The RCA-based School of Arts & Humanities is a unique place to accommodate my practice-led research PhD combining arts, philosophy and digital humanities.
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