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HCI Interactive technology for everyday health - on Earth and in space

HCI Interactive technology for everyday health - on Earth and in space
HCI 交互式技术促进地球和太空的日常健康
批准号:
2280397
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --

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中文摘要
翻译
1.人类系统的认知性能互动:空间聚焦在全球范围内,本有兴趣研究设计,专注于使团队在空间的约束条件下的性能,处理接近,隔离,物理变化。我在空间工作的同事称这实际上是一个迅速老化的过程,现在已经证明情况确实如此。因此,空间对性能的影响是欧洲和北美航天机构目前研究的一个主要领域,他们正在投资于此。我们处于这项工作的前沿,这意味着工作不仅具有相关性的研究渠道,而且具有多种工业应用。2.此外,这种太空老化还产生了各种各样的适应性,不仅对更好地支持太空中的宇航员,而且对理解支持老年人的设计也有影响。正是这样的老年人支持是我领导的健康2050 EPSRC电话中最近应用的一部分,也与ECS的健康技术中心有关,因此Ben的兴趣,我在人类绩效系统交互方面的工作和ECS在健康技术方面的重点之间有很强的协同作用。这一空间焦点为ECS的这一空间带来了一种新的前沿研究方法。Ben项目的另一个方面是他对团队/团体的关注-围绕团队互动,行为和对绩效的影响正在进行非常新的工作(例如,2019年信息系统设计会议上的领先研讨会)。小组而不是个人集中的工作是技术设计的一个根本出发点,但从认知科学到行为设计,从镜像神经元激活到社会传染的讨论,都在获得牵引力。我们只是在这些空间的建模和设计的前沿。Ben对认知性能的兴趣,特别是在团队中,正是在如何为团队设计资产以支持社会,共享分布式认知作为设计的一部分方面。Ben的工作成果将是跨学科的,基于CS用于未来的REF目的,并影响衰老,生理学,空间探索,认知表现,团队合作,团体工作和老年人自主权等工作。
英文摘要
1. HUMAN SYSTEMS INTERACTION FOR COGNITIVE PERFORMANCE: SPACE FOCUS Globally, Ben is interested in investigating designs to focus on enabling performance of teams in the constrained conditions of space, dealing with proximity, isolation, physical change. Colleagues of mine working in space refer to this as effectively a rapid aging process, which has now been proven to be the case. As such effects of space on performance is a major area of current research for the European and north American space agencies and they are investing in it. We are at the forefront of this work, meaning work has not only a research channel for relevance but multiple industrial applications. 2. TERRESTRIAL AGING Also, there are a variety of adaptations that come into play from this space aging, that have implications not only for better support for crews in space but for understanding designs to support elders as well. Just such Elder support is part of a recent application in the Health 2050 EPSRC call I am leading, and also relates to ECS's Center for Health Technology, so there are strong synergies between Ben's interest, my work in human performance systems interaction and ECS's focus in health tech. This space focus brings a new cutting edge research approach to this space for ECS.3. Another aspect of Ben's project is his focus on Teams/Groups - there is very new work being done around group interaction, behaviour and influences on performance (eg leading workshop at Design of Information Systems Conference, 2019). Group rather than individually focussed work is a radical departure for technology design, but is gaining traction from cognitive science to behavioural design from discussions on mirror neuron activation to social contagion. We are only at the frontier of modelling and designing into these spaces. Ben's interest as well in cognitive performance, specifically in teams, is exactly on point in terms of how to design assets for teams to support social, shared distributed cognition as part of design. Outcomes from Ben's work will be interdisciplinary, based in CS for future REF purposes, and influencing work from aging, physiology, space exploration, cognitive performance, teaming, groups work, and elder autonomy, to name a few.
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