Complexity of practical algorithms for Volume Rendering and Computer Graphics
Complexity of practical algorithms for Volume Rendering and Computer Graphics
批准号:
EP/E001750/1
负责人:
Benjamin Mora
金额:
$14.73万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2006
资助国家:
英国
项目状态:
已结题
起止时间:
2006 至 --
中文摘要
与传统学科相比,3D计算机图形学是一个相当新的研究领域,具有广泛的应用范围,从游戏和电影效果到科学可视化。计算机图形学的一个关键问题是它是非常密集的计算,特别是在渲染阶段。一旦3D场景以适当的方式建模(例如,体素,三角网格,隐式表面等),就必须执行渲染。渲染涉及到能够确定场景中任意对点之间可见性的关键操作,目前最好的计算机图形算法只能通过平均执行Log(n)步来解决这个问题,其中n是场景中元素的数量(可以大到十亿)。在这个项目中开发的新算法旨在使所需的步骤数量独立于3D世界的元素数量(即恒定)。例如,这将允许比目前可能的更快地生成电影图片。预期的加速系数在5到10之间。
英文摘要
3D Computer Graphics is a quite new research area when compared to traditional disciplines, and has a wide scope of application, ranging from games and movie effects to scientific visualisation. A crucial issue in computer graphics is that it is tremendously computation intensive, especially at the rendering stage. Once the 3D scene has been modelled in an appropriate way (i.e., voxels, triangular mesh, implicit surfaces, etc...), rendering must then be performed. Rendering involves the crucial operation of being able to determine the visibility between any pair of point within the scene, and the current best computer graphics algorithms can only solve this by performing Log(n) steps on average, where n is the number of elements within the scene (can be as large as a billion).The new algorithm to be developed in this project aims to make the number of required steps independent (i.e., constant) from the number of elements of the 3D world. This will allow, for example, to generate movie pictures quicker than what is currently possible. A speed-up factor between 5 and 10 is expected.
期刊论文(5)
专著(0)
科研奖励(0)
会议论文
Volume illustration using wang cubes
使用王立方体的体积图
DOI:
10.1145/1243980.1243985
发表时间:
2007
期刊:
ACM Transactions on Graphics
影响因子:
6.2
作者:
[Lu A]
通讯作者:
Lu A
On the Lower Complexity of Coherent Renderings
关于相干渲染的较低复杂性
DOI:
--
发表时间:
2008
期刊:
影响因子:
--
作者:
[B Mora]
通讯作者:
B Mora
Naive ray-tracing A divide-and-conquer approach
朴素光线追踪分而治之的方法
DOI:
10.1145/2019627.2019636
发表时间:
2011
期刊:
ACM Transactions on Graphics
影响因子:
6.2
作者:
[Mora B]
通讯作者:
Mora B
Real Time Highly Realistic Computer Graphics
-
批准号:EP/I005870/1
-
项目类别:Research Grant
-
资助金额:$10.54万
-
财政年份:2010
-
负责人:Benjamin Mora
-
依托单位:
国内基金
海外基金
Lagrange网络实用同步的不连续控制研究
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批准号:61603174
-
项目类别:青年科学基金项目
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资助金额:20.0万元
-
批准年份:2016
-
负责人:马米花
-
依托单位: