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ALTERNATIVE MOLECULAR VISUALIZATION TECHNOLOGIES

ALTERNATIVE MOLECULAR VISUALIZATION TECHNOLOGIES
另类分子可视化技术
批准号:
8170564
负责人:
THOMAS GODDARD
金额:
$2.66万
依托单位国家:
美国
项目类别:
财政年份:
2010
资助国家:
美国
项目状态:
已结题
起止时间:
2010-07-01 至 2011-06-30

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项目成果

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中文摘要
翻译
这个子项目是许多研究子项目中利用 资源由NIH/NCRR资助的中心拨款提供。子项目和 调查员(PI)可能从NIH的另一个来源获得了主要资金, 并因此可以在其他清晰的条目中表示。列出的机构是 该中心不一定是调查人员的机构。 交互式分子可视化和分析通常使用台式计算机、标准的三维视频游戏图形以及鼠标和键盘输入设备来完成。该标准平台非常适合2维可视化,但不适合查看和操作3维模型。各种各样的替代技术可以补充这种传统的计算机图形环境,并使更具生产力的三维数据分析方法成为可能。所有这些方法目前都是相当陌生的,最多只有百分之几的分子结构研究人员使用。该项目探索和推广可能成为下一代分析方法的技术。 我们正在探索的具体技术包括使用机械工程的快速成型机器打印三维塑料模型,制作透镜图像,这是无需特殊眼镜即可提供深度感知的打印场景,使用平板显示器和偏振或快门眼镜的新型立体显示器,使用任天堂Wii游戏控制器或网络摄像头跟踪用户的头部运动以控制场景中的视角,使用6个自由度的输入设备来旋转和移动场景中的对象。 我们在资源中心网站的“技术笔记”栏目中展示了其中许多技术研究的结果。 Http://www.cgl.ucsf.edu/Outreach/technotes/index.html
英文摘要
This subproject is one of many research subprojects utilizing the resources provided by a Center grant funded by NIH/NCRR. The subproject and investigator (PI) may have received primary funding from another NIH source, and thus could be represented in other CRISP entries. The institution listed is for the Center, which is not necessarily the institution for the investigator. Interactive molecular visualization and analysis is typically done using desktop computers, standard 3-dimensional video game graphics, and mouse and keyboard input devices. This standard platform is well-suited for 2-dimensional visualization but is not ideal for viewing and manipulating 3-dimensional models. A wide variety of alternative technologies can complement this traditional computer graphics environment and enable more productive methods of 3-dimensional data analysis. All of these methods are currently rather exotic being use by at most a few percent of molecular structure researchers. This project explores and promotes technologies that may become next-generation analysis methods. Specific technologies we are exploring include printing 3-dimensional plastic models using rapid-prototyping machines from mechanical engineering, making lenticular images which are printed scenes that provide depth perception without special glasses, new stereo displays using flat panel displays and polarized or shutter glasses, using the Nintendo Wii game controller or web cameras to track user head-motion to control view angle in a scene, using 6 degree-of-freedom input devices for rotation and moving objects in a scene. We present the results of many of these technology studies in a "Technology Notes" section of our Resource center web site. http://www.cgl.ucsf.edu/Outreach/technotes/index.html
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  • 批准号:
    --
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    30万元
  • 批准年份:
    2022
  • 负责人:
    刘宇佳
  • 依托单位: