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Hybrid Technologies for Tabletop Games

Hybrid Technologies for Tabletop Games
桌面游戏的混合技术
批准号:
DE240100730
负责人:
Dr Melissa Rogerson
金额:
$31.51万
依托单位:
依托单位国家:
澳大利亚
项目类别:
Discovery Early Career Researcher Award
财政年份:
2024
资助国家:
澳大利亚
项目状态:
未结题
起止时间:
2024-01-01 至 2026-12-31

项目摘要

项目成果

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中文摘要
翻译
该项目旨在开发混合游戏的设计工具,将技术与桌面游戏相结合。通过对成功的混合桌面游戏的详细研究,以及探索在桌面游戏中嵌入新颖传感器和工具的迭代、以人为中心的设计和评估过程,本文将探讨混合游戏的设计、使用和体验。预期的结果包括创新和可重用组件的设计,理解混合游戏技术的框架,以及基于理论的设计方法。好处包括桌面游戏领域的创新,促进远距离家庭的社会联系,以及在健康、国防和后勤方面模拟游戏的新应用。
英文摘要
This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understanding technologies that enable hybrid play, and a theory-based design methodology. Benefits include innovation in the tabletop game sector, fostering social connections for distanced families, and new applications of games for simulations in health, defence, and logistics.
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