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Making Haptic Interaction Design Accessible: Models, Tools and Community

Making Haptic Interaction Design Accessible: Models, Tools and Community
让触觉交互设计变得触手可及:模型、工具和社区
批准号:
RGPIN-2018-04828
负责人:
MacLean, Karon
金额:
$4.01万
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2018
资助国家:
加拿大
项目状态:
已结题
起止时间:
2018-01-01 至 2019-12-31

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中文摘要
翻译
今天的许多面向人类的技术体现在作为基本使用方式的处理、佩戴、触诊或按压的物质上。然而,当这些触碰的东西需要触觉活动(由触觉或力反馈驱动)时,设计师很少有能力在这种媒介中工作。我们的目标是解决特定于触觉的设计障碍——比如机制扩散、最终用户定制的需求,以及缺乏适当的、强大的工具和模型——从而使构建可行的交互变得更加容易。我们将通过三个主要目标,将基础研究和动员社区的精力转向所需的模型和工具,共同解决这些障碍,并在一个开放的存储库中管理结果:Haphub.io。***[1]给设备发明者和交互设计师访问现有的设备设计:HapXploratorium。在数以百计的触觉发明中,大多数被遗忘和重复,而不是建立在基础上。我们正在建立一个互动的、多方面的在线图书馆,以获取已发布的原型和商业产品,发明者和想要通过他们关心的标准将触觉应用到应用程序中的设计师都可以进行搜索。关键是通过新的大规模专家来源流程识别和分配非常规元数据。该结果将与其他技术领域具有高度相关性。***[2]给非工程师设计师访问触觉系统定制。可购买的触觉系统是昂贵的,大多数给桌面图形系统的通用支持。非工程师必须被授权重塑、缩放、附加和反转设计,以解决涉及的特定问题,例如,便携性或不寻常的配置。我们将通过程序化将现有设备设计(来自HapXploratorium)调整为可扩展模板的步骤来加速新兴的DIY (DIY)触觉制造运动。***[3]为研究人员提供动态和交互式社交接触的计算模型。心理学家研究并模拟了人们如何使用社交和信息触摸进行明确的沟通,传达情感线索,协调行动,促进合作或竞争。我们将把理论模型转化为可计算的模型,将心理学的进步应用于移动设备、可穿戴设备、驾驶舱界面和人机交互的触觉交互技术中的社会智能。***解决这些障碍,翻译30年的发明需要基于理解触觉系统和交互设计的研究进展。它将降低进行高质量应用程序设计的门槛,最终使虚拟和增强现实、人机交互、汽车和飞机驾驶舱、表面接口以及手持和移动设备等领域的增长技术成为可能。
英文摘要
Much of today's human-facing technology is embodied in matter that is handled, worn, palpated or pressed as a basic modality of use. However, when these touched things need to be haptically active (actuated by tactile or force feedback), designers are rarely equipped to work in the medium. Our goal is to address haptic-specific design obstacles – such as mechanism proliferation, need for end-user customization, and a lack of appropriate, powerful tools and models - to make it far easier to construct viable interactions. We will pivot basic research and mobilize community energy towards needed models and tools through three primary objectives that jointly address these obstacles, and curate the result in an open repository: Haphub.io.***[1] Give device inventors and interaction designers access to existing device designs: the HapXploratorium.***Of hundreds of haptic inventions, most are forgotten and repeated rather than built upon. We are building an interactive, faceted online library to capture published prototypes and commercial products, searchable both by inventors, and by designers who want to put haptics into applications via criteria they care about. The crux is identifying and assigning unconventional metadata through novel large-scale expert-sourced processes. The result will have high relevance to other technology domains.***[2] Give non-engineer designers access to haptic system customization.***Buyable haptic systems are expensive, and most give generic support to desktop graphic systems. Non-engineers must be empowered to reshape, scale, attach and invert designs to solve specific problems that involve, e.g., portability or unusual configurations. We will accelerate the emerging do-it-yourself (DIY) haptic fabrication movement by proceduralizing steps of adapting existing device designs (from the HapXploratorium) into extendable templates.***[3] Give researchers access to computational models of dynamic and interactive social touch.***Psychologists have studied and modeled how people use social and informative touch for explicit communication, to convey emotional cues, coordinate action, and facilitate cooperation or competition. We will translate theoretical models to computable ones, bringing psychology advances to bear on social intelligence in haptic interactive technology in mobile devices, wearables, cockpit interfaces and human-robot interaction. ***Addressing these barriers to translation of 30 years of invention requires research advances based on understanding design of both haptic systems and interactions. It will lower the threshold for conducting high-quality application design, finally enabling uptake of a growth technology in areas such as virtual and augmented reality, human-robot interaction, automobile and aircraft cockpits, surface interfaces and handheld and mobile devices.
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Making Haptic Interaction Design Accessible: Models, Tools and Community
  • 批准号:
    RGPIN-2018-04828
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $8.01万
  • 财政年份:
    2022
  • 负责人:
    MacLean, Karon
  • 依托单位:
Interactive Human Systems Design
  • 批准号:
    CRC-2020-00221
  • 项目类别:
    Canada Research Chairs
  • 资助金额:
    $14.57万
  • 财政年份:
    2022
  • 负责人:
    MacLean, Karon
  • 依托单位:
Making Haptic Interaction Design Accessible: Models, Tools and Community
  • 批准号:
    RGPIN-2018-04828
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $4.01万
  • 财政年份:
    2021
  • 负责人:
    MacLean, Karon
  • 依托单位:
Interactive Human Systems Design
  • 批准号:
    CRC-2020-00221
  • 项目类别:
    Canada Research Chairs
  • 资助金额:
    $10.93万
  • 财政年份:
    2021
  • 负责人:
    MacLean, Karon
  • 依托单位:
国内基金
海外基金
基于Haptic的盲人空间认知及其在路径诱导过程中的应用模式研究
  • 批准号:
    41361084
  • 项目类别:
    地区科学基金项目
  • 资助金额:
    52.0万元
  • 批准年份:
    2013
  • 负责人:
    郑江华
  • 依托单位: