Motor and Sensory Optimization of Mobile User Interfaces
Motor and Sensory Optimization of Mobile User Interfaces
批准号:
RGPIN-2016-05318
负责人:
Mackenzie, Ian
金额:
$1.89万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2019
资助国家:
加拿大
项目状态:
已结题
起止时间:
2019-01-01 至 2020-12-31
中文摘要
这项研究计划将为平板电脑和智能手机等移动设备创建新的、高效的和具有挑衅性的用户界面(UI)。*短期目标是开发新的界面并与用户一起评估它们。长期目标是将最具挑衅性和最合适的用户界面推向产品,用户社区将接受并接受这些产品,将其视为针对其移动设备的新颖、有用和引人入胜的交互。*“用户界面”广泛地解释为用户和设备之间的交互点,在这种情况下,设备是人类用来完成任务或实现目标的移动设备。这项研究的“运动”和“感知”方面与人类与移动计算技术互动时参与的人类输出(运动)和输入(感知)渠道有关。“优化”指的是使用实证研究方法来测试可选界面。设计和交互选项是在用户研究中构思、实施、测试和比较的,性能较好的选项将进一步优化和测试,性能较差的选项将被丢弃。*人性化的方面将研究手、手臂、手指的使用,甚至头和眼睛的运动。(向计算机输入语音不是这项研究计划的一部分。)关于用户用手和手指与移动计算设备交互的方式,有相当多的正在进行的研究,这一研究将继续下去。PI将研究基于触摸的设备,如智能手机和平板电脑,这些设备支持各种触摸手势(例如,轻击)和多点触摸交互(例如,用于缩放、和弦)。听觉和触觉反馈将作为一种优化交互和减少视觉负荷的手段进行研究。后者对于移动设备很重要,因为它们通常用于主要任务(例如,行走)需要使用眼睛的双重任务设置。*现代移动设备通常包括各种传感器,诸如加速计、陀螺仪、磁场传感器、接近传感器、光、温度和压力传感器等。将研究在用户体验中利用和优化来自这些传感器的信息的机会。此外,还有摄像头(有时是两个!)通常嵌入到当代移动设备中。这项研究将研究眼睛或头部位置信息(通过摄像头获得)在互动场景中的使用。游戏是此类数据的应用域的典型例子。这项研究将包括游戏以及其他应用程序所需的广泛互动技术。**
英文摘要
This research program will create new, efficient, and provocative user interfaces (UIs) for mobile devices, such as tablets and smart phones.***The short term goal is to develop new interfaces and evaluate them with users. The long term goal is to move the most provocative and opportune UIs forward into products that the user community will take up and embrace as novel, useful, and engaging interactions for their mobile devices.***"User interfaces" is broadly interpreted as the points of interaction between a user and a device in this case, a mobile device used by a human for doing a task or achieving a goal. The "motor" and "perceptual" aspects of the research pertain to the human output (motor) and input (perceptual) channels that are engaged as humans interact with mobile computing technology. "Optimization" is a reference to the use of empirical research methods to test alternative interfaces. Design and interaction options are conceived, implemented, tested, and compared in user studies, with better performing options advancing for further optimizing and testing, and poorer performing options discarded.***The human side will research the use of hands, arms, fingers, and even the movement of head and eyes. (Speech input to computers is not part of this program of research.) There is considerable on-going research in the way users interact with mobile computing devices with their hands and fingers, and this will continue. The PI will research touch-based devices, such as smart phones and tablets, that support a variety of touch gestures (e.g., flicks) and multi-touch interaction (e.g., for zooming, chording). Auditory and tactile feedback will be researched as a means to optimize interaction and to reduce the visual load. The latter is important for mobile devices since they are typically used in dual-task settings where the primary task (e.g., walking) requires the use of the eyes.*** Modern mobile devices typically include a variety of sensors, such as accelerometers, gyroscopes, magnetic field sensors, proximity sensors, light, temperature, and pressure sensors, and so on. Opportunities to engage and optimize information from these sensors in the user experience will be researched. Furthermore, cameras (sometimes two!) are typically embedded in contemporary mobile devices. The research will study the use of eye- or head-position information (obtained via the camera) in interaction scenarios. Gaming is a typically example of an application domain for such data. The research will include gaming as well as the broad spectrum of interaction techniques required for other applications.**
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会议论文
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资助金额:$0.87万
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