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Extended Reality for Drama and Performance

Extended Reality for Drama and Performance
戏剧和表演的扩展现实
批准号:
RGPIN-2022-03541
负责人:
Finn, Patrick
金额:
$1.75万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2022
资助国家:
加拿大
项目状态:
已结题
起止时间:
2022-01-01 至 2023-12-31

项目摘要

项目成果

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中文摘要
翻译
扩展现实(XR)即将给性能带来革命性的变化。通过将人机交互(HCI)、人机交互(HRI)和表演实践的研究结合起来,艺术家、制片人和观众为新的创作、生产和参与模式提供了巨大的机会。由于价格实惠且易于使用的XR工具的出现,以及新冠肺炎带来的艺术界对科技强化表演的看法的变化,这部作品发生的领域已经准备好被颠覆。性能是一个全球行业,有着共享的生产模式。创作、排练、制作、巡演的道路在每个国家都是共同的。还有两个挑战:工作空间和协作的地理障碍。我们的计划为这两种情况提供了解决方案,并在生产计划中较早地做到了这一点。我们认为互动是人机界面/人权倡议的核心,是我们进行干预的场所。我们计划的方法论建立在用户交互设计的基础上,允许生产团队成员在日程安排的更早时间内一起工作,提高性能质量并降低成本。我们的使命是利用这些产品来帮助推动一种新的工作类型,将XR视为创造新工作的主要地点。我们的研究有三个子项目,旨在实现这些目标:(1)XR和个人表现。我们将原型、设计和实现一套工具,允许表演者在到达演播室之前开始集体创作。界面与表演者共享制作元素,表演者可以在家里开始创造性的工作。(2)XR和团体表现。专业表演者依赖于精英的、特定于项目的指导。通过允许制作人在到达现场之前与表演者接触,我们可以为表演专业人员提供更多他们最有价值的反馈,并让制作人在昂贵的面对面工作之前有更多时间与他们的团队在一起。早期的研究表明,这种互动还提供了一种新的亲密关系,这是工作室无法提供的。(3)XR、演出和观众。我们将在模拟和实际制作中整合和评估我们的互动工具和技术,为制片人、艺术家和观众之间的互动开发示范应用系统、工具包和理论框架。该计划的三个子项目将提供新的界面原型、交互技术、试验台、研究和发现。我们将把这些与人机交互设计方法结合起来,形成新的工具包、模型和框架,用于理解表演者、制作人和观众之间的交互。开发的工具、原型和理论将帮助研究人员、行业和政策制定者提供支持绩效互动的实用技术。长期影响将是为混合现实制作创造工作的新方法。这一领域的工作是及时的,并为总部基地在迅速扩大的领域工作提供了独特的机会。
英文摘要
Extended Reality (XR) is poised to revolutionize performance. By combing research in human computer interaction (HCI), human robot interaction (HRI) and performance practice, artists, producers, and audiences have vast opportunities for new models of creation, production, and engagement. Due to the emergence of affordable and easy to use XR tools, and the change in the perception of technology-augmented performance in the artistic community as the result of COVID-19, the domain where this work occurs is ready for disruption. Performance is a global industry with a shared production model. The path of: creation, rehearsal, production, and touring is common to every country. So too are two challenges: workspace and geographical barriers to collaboration. Our program provides solutions to both and does so earlier in the production schedule. We consider interaction, the core of HCI/HRI, as the site of our intervention. Our program's methodology is founded on the design of user interactions allowing members of the production team to work together earlier in the schedule increasing performance quality and reducing cost. Our mission is to use these offerings to help drive a new kind of work that sees XR as a primary site for the creation of new work. Our research has three sub-projects designed to achieve these goals: (1) XR and Individual Performance. We will prototype, design, and implement a set of tools that allow performers to begin collective creation before arriving at the studio. Interfaces share production elements with performers, who can begin creative work at home. (2) XR and Group Performance. Professional performers rely on elite, project-specific guidance. By allowing producers to engage with performers before arriving on site, we can provide performance professionals with more of their most valuable feedback and allow producers more time with their teams prior to expensive, in-person work. Early work suggests this interaction also offers a new kind of intimacy not available in studio. (3) XR, Performance and Audiences. We will integrate and evaluate our interactive tools and techniques in mock and actual productions, developing demonstration application systems, toolkits, and theoretical frameworks for interaction between producers, artists, and audiences. The program's three subprojects will provide novel interface prototypes, interaction techniques, testbeds, studies, and findings. We will use these in conjunction with HCI Interaction Design methods to form new toolkits, models, and frameworks for understanding interaction between performers, producers, and audiences. The tools, prototypes and theories developed will help researchers, industry, and policymakers with practical technologies supporting interaction in performance. Long term impact will be a new approach to creating work for mixed reality production. Work in this area is timely, and provides unique opportunities for HQPs to work in a rapidly expanding domain.
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国内基金
海外基金
Reality-based Interaction用户界面模型和评估方法研究
  • 批准号:
    61170182
  • 项目类别:
    面上项目
  • 资助金额:
    57.0万元
  • 批准年份:
    2011
  • 负责人:
    田丰
  • 依托单位: