How families design and program games: a qualitative analysis of a 4-week online in-home study

How families design and program games: a qualitative analysis of a 4-week online in-home study
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家庭如何设计和编程游戏:为期 4 周的在线家庭研究的定性分析

DOI:
10.1145/3501712.3529724
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发表时间:
2022
期刊:
ACM Interaction Design for Children
影响因子:
--
通讯作者:
Ko, Amy
Ko, Amy
中科院分区:
--
文献类型:
--
作者:
Druga, Stefania;Ball, Thomas;Ko, Amy

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之前的工作广泛探索了如何让孩子们通过制作视频游戏来学习编程。然而,此类工作很少考虑家庭在这种学习中的作用,留下了许多关于代际合作如何支持和限制学习的悬而未决的问题。为了调查这些机会,我们对 TileCode(一种用于视频游戏编程的基于规则的编程平台)进行了一项基于家庭的研究,并为 19 名儿童(9 至 14 岁)和 16 名家长举办了为期 4 周的系列游戏编程活动。使用联合媒体参与镜头来分析家庭知识和编程策略,我们发现:1)家庭展示了许多不同于结对编程和其他协作模式的动态协作模式,2)父母在搭建和指导更复杂的设计和编程任务方面发挥着独特的作用,3)家庭发现从头开始玩游戏具有挑战性,但从针对特定游戏行为的编程模式中受益匪浅。这些发现表明,游戏编程平台需要围绕代际特定领域编程中的独特协作类型进行设计。
Prior work has broadly explored empowering children to learn to program by making video games. However, such work has rarely considered the role of families in this learning, leaving many open questions about how inter-generational collaborations might support and constrain learning. To investigate these opportunities, we conducted a family-based study of TileCode, a rule-based programming platform for video-game programming, and scaffolded a 4-week series of game programming activities with 19 children (9 to 14 years old) and 16 parents. Using a joint media engagement lens to analyze family knowledge and programming strategies, we found: 1) families demonstrated many dynamic collaboration patterns distinct from pair programming and other collaboration models, 2) parents played a unique role in scaffolding and guiding more complex designs and programming tasks, 3) families found it challenging to start their games from scratch but benefited greatly from having programming patterns for particular game behaviors. These findings suggest the need for game programming platforms to design around the unique kinds of collaboration in inter-generational domain-specific programming.
让孩子无需编写代码即可快速编写游戏和动画
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