Untangling the Relationship Between Spatial Skills, Game Features, and Gender in a Video Game
Untangling the Relationship Between Spatial Skills, Game Features, and Gender in a Video Game
复制标题
理清视频游戏中的空间技能、游戏功能和性别之间的关系
DOI:
10.1145/3025171.3025225
复制
发表时间:
2017
期刊:
影响因子:
--
通讯作者:
W. Fu
中科院分区:
文献类型:
--
作者:
H. Wauck;Ziang Xiao;Po;W. Fu
Certain commercial video games, such as Portal 2 and Tetris, have been empirically shown to train spatial reasoning skills, a subset of cognitive skills essential for success in STEM disciplines. However, no research to date has attempted to understand which specific features in these games tap into players' spatial ability or how individual player differences interact with these game features. This knowledge is crucially important as a first step towards understanding what makes these games effective and why, especially for subpopulations with lower spatial ability such as women and girls. We present the first empirical study analyzing the relationship between spatial ability, specific game features, and individual player differences using a custom-built computer game. Twenty children took a pretest of spatial skills and then played our game for 2 hours. We found that spatial ability pretest scores predicted several player behaviors related to in-game tasks involving 3D object construction and first person navigation. However, when analyzed by gender, girls' pretest scores were much less predictive of player behavior.
影响因子:
4.6
作者:
LINN, MC;PETERSEN, AC
通讯作者:
PETERSEN, AC
DOI:
10.1037/0096-1523.32.6.1465
发表时间:
2006-12-01
影响因子:
2.1
作者:
Green, C. Shawn;Bavelier, Daphne
通讯作者:
Bavelier, Daphne