General video game rule generation

General video game rule generation
复制标题

通用视频游戏规则生成

DOI:
10.1109/cig.2017.8080431
复制
发表时间:
2017
期刊:
2017 IEEE Conference on Computational Intelligence and Games (CIG
影响因子:
--
通讯作者:
Togelius, Julian
Togelius, Julian
中科院分区:
--
文献类型:
--
作者:
Khalifa, Ahmed;Green, Michael Cerny;Perez-Liebana, Diego;Togelius, Julian

文献摘要

参考文献

被引文献

相似文献

我们介绍了通用视频游戏规则生成问题,以及将在通用视频游戏AI(GVGAI)竞赛的新赛道上使用的同名软件框架。问题是,在给定游戏级别作为输入的情况下,如何生成符合该级别的游戏规则。这可以看作是一般视频游戏级别生成问题的逆问题。将这两个问题概念化为单独的问题有助于将生成完整游戏的非常困难的问题分解为更小、更易于管理的子问题。该框架建立在GVGAI软件的基础上,因此向规则生成器请求以视频游戏描述语言定义的规则。我们描述了API和三种不同的规则生成器:随机生成器、构造性生成器和基于搜索的生成器。早期结果表明,构造性生成器生成可玩且有点有趣的游戏规则,但表达范围有限,而基于搜索的生成器生成非常多样化的规则集,但质量参差不齐。
We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate the rules of a game that fits that level. This can be seen as the inverse of the General Video Game Level Generation problem. Conceptualizing these two problems as separate helps breaking the very hard problem of generating complete games into smaller, more manageable subproblems. The proposed framework builds on the GVGAI software and thus asks the rule generator for rules defined in the Video Game Description Language. We describe the API, and three different rule generators: a random, a constructive and a search- based generator. Early results indicate that the constructive generator generates playable and somewhat interesting game rules but has a limited expressive range, whereas the search- based generator generates remarkably diverse rulesets, but with an uneven quality.
2010 年 Mario AI 锦标赛:关卡生成赛道
DOI: 10.1109/tciaig.2011.2166267
发表时间: 2011
影响因子: --
作者:
Noor Shaker;J. Togelius;Georgios N. Yannakakis;B. Weber;Tomoyuki Shimizu;T. Hashiyama;N. Sorenson;Philippe Pasquier;Peter A. Mawhorter;Glen Takahashi;Gillian Smith;Robin Baumgarten
通讯作者: Robin Baumgarten
走向视频游戏描述语言
DOI: 10.4230/dfu.vol6.12191.85
发表时间: 2013
影响因子: 22.7
作者:
M. Ebner;J. Levine;S. Lucas;T. Schaul;Tommy Thompson;J. Togelius
通讯作者: J. Togelius
Ludus Ex Machina:打造与人类并肩竞争的 3D 游戏设计师
DOI: --
发表时间: 2014
期刊: International Conference on Innovative Computing and Cloud Computing
影响因子: --
作者:
Michael Cook;S. Colton
通讯作者: S. Colton
2 人通用视频游戏:框架和竞争
DOI: 10.1109/ceec.2016.7835911
发表时间: 2016
期刊: 2016 8th Computer Science and Electronic Engineering (CEEC)
影响因子: --
作者:
Raluca D. Gaina;Diego Perez Liebana;S. Lucas
通讯作者: S. Lucas
使用 VGDL 生成街机游戏规则
DOI: 10.1109/cig.2015.7317941
发表时间: 2015
期刊: 2015 IEEE Conference on Computational Intelligence and Games (CIG)
影响因子: --
作者:
Thorbjørn S. Nielsen;Gabriella A. B. Barros;J. Togelius;M. Nelson
通讯作者: M. Nelson