Designing with LEGO: exploring low fidelity visualization as a trigger for student behavior change toward idea fluency

Designing with LEGO: exploring low fidelity visualization as a trigger for student behavior change toward idea fluency
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使用乐高进行设计:探索低保真可视化作为学生行为向想法流畅转变的触发因素

DOI:
10.1007/s10798-019-09502-y
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发表时间:
2019
影响因子:
2.1
通讯作者:
Ranscombe C
Ranscombe C
中科院分区:
工程技术3区
文献类型:
--
作者:
Ranscombe C

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设计新手很难使用早期设计可视化工具,例如草图和原型制作。相反,由于对草图技能的限制,学生更喜欢使用 CAD 建模等数字工具进行设计,这反过来又会导致固定和沉没成本效应。这些行为对参与专家设计师的典型实践构成了障碍,即想法流畅性被描述为快速产生广泛的想法并避免偏爱单一想法。注意到 LEGO Serious Play 最近在吸引非设计师参与商业和创新背景下的设计活动方面取得的成功,我们探讨了使用乐高作为可视化工具是否可以触发学生设计师的行为转变,以实现想法流畅。本文提出了一项研究,比较学生使用乐高进行设计时的态度和设计行为,以及草图和纸板建模。研究结果说明了乐高相对较低的保真度如何导致学生更愿意改变和修改最初的想法,减少与视觉质量相关的抑制,并重新解释和迭代设计。基于这些发现,我们说明了使用乐高进行设计如何减轻抑制、固定和沉没成本设计行为的问题,得出的结论是乐高可以引发行为转变,以实现想法流畅。因此,我们看到了令人信服的证据,表明将乐高集成为新手设计师的教育设计活动,在设计过程的早期使用它来说明和触发想法的流畅性。
Novice design students struggle to engage with early stage design visualization tools such as sketching and prototyping. Instead students have a preference for designing with digital tools such as CAD modelling, motivated by inhibitions around sketching skill, which in turn leads to fixation and sunk cost effects. These behaviors present a barrier to engaging in typical practices of expert designers, namely idea fluency described as generating a wide range of ideas quickly and avoiding favoring one single idea. Noting the recent success of LEGO Serious Play in engaging non-designers in design activities in business and innovation contexts, we explore whether using LEGO as a visualization tool can trigger a behavior change in student designers towards idea fluency. This paper presents a study comparing student attitudes and design behavior when designing with LEGO, in comparison to sketching and cardboard modelling. Findings illustrate how LEGO’s comparative low fidelity leads to students to be more willing to change and modify initial ideas, reduces inhibitions related to visual quality, and reinterpret and iterate designs. Based on these findings we illustrate how designing with LEGO can mitigate issues of inhibition, fixation, and sunk cost design behaviors concluding that LEGO can trigger behavior change toward idea fluency. As such we see compelling evidence to integrate LEGO as an educational design activity for novice designers used early in the design process to illustrate and trigger idea fluency.
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