Affordance Compatibility Effect for Word Learning in Virtual Reality

Affordance Compatibility Effect for Word Learning in Virtual Reality
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虚拟现实中单词学习的可供性兼容性效应

DOI:
10.1111/cogs.12742
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发表时间:
2019
期刊:
影响因子:
2.5
通讯作者:
Balasubramaniam, Ramesh
Balasubramaniam, Ramesh
中科院分区:
心理学3区
文献类型:
--
作者:
Gordon, Chelsea L.;Shea, Timothy M.;Noelle, David C.;Balasubramaniam, Ramesh

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丰富的感觉运动交互促进语言学习,并被认为是概念表征的基础。然而,目前缺乏经验支持的早期阶段的体现词学习。找到证据表明,感觉运动的相互作用形状学习语言表征将提供重要的支持,体现语言理论。我们在虚拟现实中开发了一个游戏化的单词学习实验,参与者通过用左手或右手抓握和操纵物体来学习六个新物体的名称。然后,参与者完成了一个单词颜色匹配任务,在这个任务中,他们被测试了相同的六个单词和物体。在匹配任务中,当响应手与用于与指定对象交互的手兼容时,参与者对刺激的反应更快,这种效应我们称为启示兼容性。在两个后续的实验中,我们发现,仅仅观察虚拟手与对象的交互就足以获得较小的启示兼容性效应,我们发现,兼容性效应主要是由兼容的手的响应驱动,而不是由兼容的空间位置的响应驱动。我们的研究结果支持的理论观点的语言地面词表征的感觉运动的经验,他们建议有前途的未来路线,探索更高的认知通过沉浸式虚拟实验的感觉运动基础。
Rich sensorimotor interaction facilitates language learning and is presumed to ground conceptual representations. Yet empirical support for early stages of embodied word learning is currently lacking. Finding evidence that sensorimotor interaction shapes learned linguistic representations would provide crucial support for embodied language theories. We developed a gamified word learning experiment in virtual reality in which participants learned the names of six novel objects by grasping and manipulating objects with either their left or right hand. Participants then completed a word–color match task in which they were tested on the same six words and objects. Participants were faster to respond to stimuli in the match task when the response hand was compatible with the hand used to interact with the named object, an effect we refer to as affordance compatibility. In two follow up experiments, we found that merely observing virtual hands interact with the objects was sufficient to acquire a smaller affordance compatibility effect, and we found that the compatibility effect was driven primarily by responses with a compatible hand and not by responses in a compatible spatial location. Our results support theoretical views of language which ground word representations in sensorimotor experiences, and they suggest promising future routes to explore the sensorimotor foundations of higher cognition through immersive virtual experiments.
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