The impact of self-avatars on trust and collaboration in shared virtual environments.

The impact of self-avatars on trust and collaboration in shared virtual environments.
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DOI:
10.1371/journal.pone.0189078
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发表时间:
2017
期刊:
影响因子:
3.7
通讯作者:
Steed A
Steed A
中科院分区:
综合性期刊3区
文献类型:
--
作者:
Pan Y;Steed A

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众所周知,自我化身对用户的沉浸式内容体验具有潜在的重大影响,但它也会影响用户在共享虚拟环境(SVE)中如何彼此交互。我们实现了一个消费者的虚拟现实系统,每个用户的身体可以代表一个联合的自我化身,是动态控制的头部和手部控制器的SVE。我们研究了自我化身对合作成果的影响,如在竞争和合作任务中的完成时间和信任形成。我们使用了两种不同的体现水平:没有自我化身和自我化身,并将这些与面对面版本的任务进行了比较。我们发现,参与者可以更快地完成任务时,他们合作比当他们竞争时,无论是自我化身条件和面对面的条件,但不为没有自我化身的条件。在信任形成方面,自我化身条件和面对面条件导致更高的分数比没有自我化身的条件,但合作风格没有显着影响伙伴之间建立的信任。这些结果进一步证明了自我化身表示在沉浸式虚拟现实中的重要性。
A self-avatar is known to have a potentially significant impact on the user’s experience of the immersive content but it can also affect how users interact with each other in a shared virtual environment (SVE). We implemented an SVE for a consumer virtual reality system where each user’s body could be represented by a jointed self-avatar that was dynamically controlled by head and hand controllers. We investigated the impact of a self-avatar on collaborative outcomes such as completion time and trust formation during competitive and cooperative tasks. We used two different embodiment levels: no self-avatar and self-avatar, and compared these to an in-person face to face version of the tasks. We found that participants could finish the task more quickly when they cooperated than when they competed, for both the self-avatar condition and the face to face condition, but not for the no self-avatar condition. In terms of trust formation, both the self-avatar condition and the face to face condition led to higher scores than the no self-avatar condition; however, collaboration style had no significant effect on trust built between partners. The results are further evidence of the importance of a self-avatar representation in immersive virtual reality.
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