Designing for and Identifying Plural Goals in a Science Museum Game Exhibit
Designing for and Identifying Plural Goals in a Science Museum Game Exhibit
复制标题
设计和识别科学博物馆游戏展览中的多个目标
DOI:
10.1145/3383668.3429672
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
McKinney de Royston, Maxine
中科院分区:
文献类型:
--
作者:
Kumar, Vishesh;Berland, Matthew;Lyons, Leilah;Cannady, Matthew A.;McKinney de Royston, Maxine
Science museums are often interactive spaces where a variety of visitors engage with exhibits in diverse ways. While trying to support participants? behavior in ways that make intuitive sense for these behaviors in a museum context, these exhibits need to support interests and participation in forms that are meaningfully diverse - to make domains accessible to learners belonging to groups minoritized in those domains. In this paper, we present an interactive computational thinking exhibit designed to foster a multiplicity of goals and participatory behaviors. We also present preliminary analysis on how we can use play data to delineate the pursuit of different goals mediated through different pursuits. We also find care to be a uniquely valuable aesthetic motivator in gameplay, often overlooked in common design frameworks - with potential to expand perspectives on computing and combat inequity among computing learners.
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DOI:
10.1145/2967616
发表时间:
2017
期刊:
ACM Transactions on Computing Education (TOCE)
影响因子:
--
作者:
Jane Margolis;Jean J. Ryoo;J. Goode
通讯作者:
J. Goode
DOI:
10.1145/3017680.3017755
发表时间:
2017
期刊:
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education
影响因子:
--
作者:
Sara Vogel;Rafi Santo;Dixie Ching
通讯作者:
Dixie Ching
DOI:
--
发表时间:
2009
期刊:
影响因子:
--
作者:
C. Heeter
通讯作者:
C. Heeter
DOI:
--
发表时间:
2019
期刊:
影响因子:
--
作者:
Sebastian Möring
通讯作者:
Sebastian Möring
DOI:
--
发表时间:
1968
期刊:
影响因子:
--
作者:
F. Oppenheimer
通讯作者:
F. Oppenheimer