To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System.

To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System.
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DOI:
10.1145/3025453.3025997
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发表时间:
2017
期刊:
Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference
影响因子:
--
通讯作者:
Cooper S
Cooper S
中科院分区:
其他
文献类型:
--
作者:
Gaston J;Cooper S

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虽然许多流行的休闲游戏使用三星系统,根据玩家在一个级别中的表现给玩家最多三星,但这种技术在人类计算游戏(HCG)中的应用有限。这就引发了一个问题:三星系统会对HCGs玩家的行为产生什么影响(如果有的话)。在这项工作中,我们研究了在蛋白质折叠HCG Foldit中实施的三星系统的影响。我们比较了基本游戏的入门级和两个使用三星系统的版本,在三星系统中,玩家以更少的动作完成关卡会获得更多的星星。在一个版本中,玩家可以继续玩关卡,只要他们喜欢,而在另一个版本中,如果玩家使用的动作超过了在关卡上达到至少一颗星星所需的动作,则被迫重置关卡。我们观察到,三星系统鼓励玩家使用更少的移动,每次移动花费更多的时间,并更频繁地重播已完成的关卡。我们没有观察到对保留的影响。这表明,三星系统可能有助于加强HCG水平引入的概念,或作为鼓励期望行为的灵活手段。
While many popular casual games use three-star systems, which give players up to three stars based on their performance in a level, this technique has seen limited application in human computation games (HCGs). This gives rise to the question of what impact, if any, a three-star system will have on the behavior of players in HCGs. In this work, we examined the impact of a three-star system implemented in the protein folding HCG Foldit. We compared the basic game’s introductory levels with two versions using a three-star system, where players were rewarded with more stars for completing levels in fewer moves. In one version, players could continue playing levels for as many moves as they liked, and in the other, players were forced to reset the level if they used more moves than required to achieve at least one star on the level. We observed that the three-star system encouraged players to use fewer moves, take more time per move, and replay completed levels more often. We did not observe an impact on retention. This indicates that three-star systems may be useful for re-enforcing concepts introduced by HCG levels, or as a flexible means to encourage desired behaviors.
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